Necromunda – The Shepherd of the Ambots

A mysterious denizen of the Iron Maze, wherever he is seen wandering a herd of shambling Ambots is not far behind.

This one is a weird idea I had when the Ambots were first released. Originally I thought a man sized model, and may switch back to this, but the Techpriest Dominus was too tempting not to use. I wanted him to be a bit Mechanicus, a bit Xenos and a bit unknown.

I want to use him as an encounter of sorts, and a territory special rule. Who ever controls the Iron Maze has an opportunity to seek help, in the form of Ambots, from him or there will be a chance he appears in games fought on the territory. If you have any ideas for this i would love to hear them.

His first companion will be the ‘pack horse’ Ambot I already have…

But I will be adding at least one more box to add a couple of buddies and to make it more of a herd.

I also picked up this beastie…

I got it because it is a gorgeous model I want to paint but it’s also a good excuse to throw him into a few games, especially since theres a profile from the Warhammer Community page…

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Necromunda – The Clockwork Queen & Her Bodyguard

The Clockwork Queen and her mechanical cohort take thier place in the underhive. Another character that will be added to the campaign but one that has been more of a slow build, fluff wise and model wise. I am going to add some cogs and gears, from a bag of watch parts purchased from Ebay, to really stick home the clockwork theme but heres the base models I’ll be working from…

I’ve used the Rogue Trader from the Kill Team Rogue Trader set as the basis, although still working out what I may want to change or add.

It’s likely that the Clockwork Queen herself will be a primary antagonist and thorn in the gangs sides, backed up by a techy bodyguard of droids.

Heres the first and biggest mech…

I used the droid from Blackstone Fortress as the base, with a home made hammer, shield and shoulder mounted missile launcher.

I also used some Sicarians as a base for a couple of heavy bodyguards…

I’ll be sticking with the mechanicum models as a base for things to come, as I think they work really well for the role. I do plan on expanding this with a few smaller additions, probably ‘pilots’ for the droids. But as I say it’s still melding together in the old noggin.