Back to the Batman Board…

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With my recent foray back into the Batman Miniature Game it was time to get cracking on with the game board once again. Whilst I’ve not done much to it since the last time we had a look, my brother has been doing a little work.

After getting a whole load of industrial type terrain, he’s been hard at work getting it built, a little bit painted and adding LEDs! We now have a light up gaming board! Just check out how it looks ready for a game…

With the addition of the light up buildings and the Suicide Squad Box Game buildings we really have the board coming together. Now all we need to do is get to painting the whole lot properly…

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Batman Miniature Games Tokens

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With me getting back into playing the Batman Miniature Game a bit more often I realised I needed to pick up a few more tokens to help keep track of everything, so off to the wonderful Counter Attack Bases I headed.

Their Superhero Skirmish Range is where I picked up all the rest of my tokens for the game when I was first starting out and they’ve added to the range since I was last there, meaning they have nearly everything for every situation you could think of.

The first thing I needed was something for the action counters for the character cards. Since I’m using a Batman/Law forces force as well as a Harley gang I wanted some action counters for each of these forces. Their shield counters work perfectly for the Batman side of things, shown here in blue, and the Harlequin design is perfect for the Harley gang, shown here in red. These are both around about the same size, both perfect for fitting into the attribute slots on the character cards and are not too badly priced for what you get, £5.00 for 25 counters.

Next up I wanted to get some tokens for both ammo an any titan that might be picked up during the game and they had an Ammo/Titan Set just waiting for me. At only 35p each it meant I could pick up enough to cover all the ammo that the guys have from the start and any extra I may have purchased for them. Much like the action counters before, these are the perfect size to keep on or near the character card whilst not taking up too much room.

The final thing I wanted to pick up was some Activation Markers as I’m terrible at remembering who’s already gone. I really love the Arkham themed design of these and they’re a really great way to keep on top of your tracking.

I also got a bonus in the box in the form of some extra ammo tokens which turned out to be incredibly useful. I hadn’t thought about the models that have two ranged weapons and the need to maybe track more than one type of ammo.

As usual I’m really happy with the quality of the tokens I got from them and will no doubt be back again soon to buy some more 🙂

Knight Models – Suicide Squad Game Unboxing!

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Boom! Just like that I’m pulled back into Gotham and the world of the Batman. It’s been over a year since I’ve touched any Batman related models, mostly down to not enough opponents in the area, but I’ve been keeping up with the releases and keeping an eye on what Knight Models are up to with the property. I was pleasantly surprised when they announced a two player starter box, based off of the Suicide Squad movie, but knew I needed to get ahold of one and see if I thought it was any good.

I’ve been keeping up with Knight Models since fairly early days. The days when all they had available for learning the rules was a badly translated PDF rulebook and the one main thing you notice with a product like the Suicide Squad Box Game is how far they have come in such a short amount of time. The shiny, sumptuous box this game comes wrapped up in is a beauty. Never before have I been this impressed by the box of a game. The artwork is on point perfectly blending the movie characters into a comic book variation of themselves and the logos and text are all presented in that slightly cooky Suicide Squad way. Everything is bright and bold, but more importantly strong. This box is a solid beast. Take a look for yourself…

Even the interior carries this asthetic making for an awesome whole. Inside is all the gibbons needed to play. The poppet card buildings, tokens, rulebook and character cards are all stored above a strip of foam and a pink plastic tray for all the miniatures…

This box looks amazing and you can really see it standing out on your games shops shelves.

So let’s take a look at some of the exciting things that come in the box. The first of those that I couldn’t wait to get stuck into was the buildings. Printed onto nice thick card these come in their frames alongside the tokens…

I eagerly popped out the buildings and after a relatively stress free 15-20 mins I had some wonderful buildings ready to go…

Honestly I like some MDF, more realistic looking, buildings myself but these are a stellar addition to the game for an easy to build and cheap way of gaining a great looking table. They are absolutely chock full of Batman character. Little details like riddle markers, Harvey Dents campaign office and Batman and Wonder Woman posters to name a few, litter the buildings. Each section is double sided meaning you create a completely different building just by swapping them, but in another stroke of genius, you can also stack them to create larger buildings. Once built they were also surprisingly strong. These will definitely hold your model or a whole gang with no issues.

Overall I’m really impressed with these buildings and am hopeful that Knight Models will embrace them and hopefully release bigger and bette variations.suicide-squad-rulebook

The next item on the list is probably the most vital for beginners, the rulebook. This is a soft back version that is slightly smaller than it’s hardback counterpart. Like the rest of the set it’s heavily Suicide Squad themed, although the cover is the only part that is lifted directly from he movie the rest is the same comic art style as the cover of the box.

It contains an overview of the rules needed to play the game, but does not go quite as in depth as the main rulebook nor does it include any of the information included in the Flash and Arrow book other than how to build a Suicide Squad team. This is not a bad thing and fairly par for the course when it comes to a starter box. This will keep you going for a fair wee while but once you start getting into other gangs or characters you will need to pick up the full rulebook.

One of the things it does contain that the main rulebook does not is a themed mini campaign to play with the included miniatures. It’s nice to see new scenarios to play the game being featured in all the books coming out.

Finally let’s take a look at the other gubbons and tokens that are included in the box.

The box game give’s you a set of take the lead counters for each faction, objective counters for each player, 4 dice, a set of 4 sewers and 4 lampposts and a mysterious reputation points chit. All of these are made from the same card as the buildings so are the same great quality and definitely a fantastic starting point for the plethora of tokens you need for the game. The lamppost markers are a bit of a nuisance. They won’t stand if just stuck into the card base that comes with them, but will stand when you add a 30mm base underneath them, but if this was the intention it would have been good to include enough bases in the box. Still better to have them than not though.

The dice are very nice, but when you’re playing can take a wee while to get used to and decipher. It’s amazing how used you are to seeing the dots presented in a specific way and how easily a little difference can throw you off.

Last bu not least is the miniatures and their character cards…

As you can see the back of the cards omit the usual image of the model and have instead gone for something a bit different. Each of the Suicide Squad members has symbol based on the look of that character and the Joker gang just has the same symbols the Joker himself. Harley has her own symbol and since she can be in both gangs her colour is a mix. The stats side of the card is the same as any other BMG character card, filled with the same artwork and awesome rules.

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The miniatures themselves are nice but I will start off by saying I’ve never been a fan of the movie models in the range anyway. Each one does a fantastic job of capturing the essence of the movie character and they really do look like them, especially the Joker. There is the usual light amount of flash and the biggest problem that I’ve had with Knight models mini’s, really small joins. I really don’t like the insanely thin join point on the miniatures that is impossible to pin, but it is something I’ve come to expect. I’ll have a bit more of an in depth look at the miniatures once I have a go at building and painting them, hence just the Knight Models pictures for now.

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I also managed to get one of the pre-order Batfleck miniatures, yay! This is one of the movie miniatures I can get behind as I really like what they’ve done with Batman in the DC movie universe and this miniature perfectly embodies that version of the character.

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Overall I’m really impressed with this box. The production values are at the top end of the scale across the board meaning you get exactly what you pay for if not more. I hope it sells well considering that the movie it ties into didn’t do very well for itself (I loved it), and draws in a whole new bunch of people into this fantastic game!

 

 

Imperial Assault – Han Solo!

The infamous smuggler, scoundrel and scruffy looking nerf herder has joined the group of painted models for my Imperial Assault games. I’ve been looking forward to this one, and he certainly didn’t let me down…

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I’m really loving the quality of the FFG plastic miniatures, and am finding the level of detail quite pleasing. Whilst for the most part they are just high end board game pieces comparable with the low end of your normal tabletop gaming miniatures, they do the job well for a fairly low cost. In addition they’ve also captured the essence of most of the characters quite well, which I think is something very important when it comes to something as beloved as Star Wars.

Star Wars Armada – Imperial Wave IV

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I’ve just finished adding the last few touches to my wave IV(technically wave III & IV) reinforcements and added even more firepower to my Armada force.

I’ve only played a few games with each of the ships so far and I love how they work. Nothing has the sheer firepower of an ISD, so doesn’t make quite as big of a splash as when that was released, instead being a bit more subtle in the way that they change the shape of play.

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The Interdictor, on the face of it, comes across as a slightly weaker VSD that moves a touch better and costs more. Doesn’t really seem worth it. But where it really shines is in it’s upgrades and it’s sheer survivability. The ship adds a new upgrade slot, the ‘Experimental Retrofit’ slot and in it you can add lots of gravity manipulating shenanigans.

 

Whilst I won’t go into a huge amount of detail on it, I will say that I love this ship. It adds enough to the game to change up gameplay and fleet building tactics to a good degree, without making it feel overpowered. It was also a lot of fun to paint the addition of the grave well generators and central trench are nice ways to break up the classic grey space triangle look.

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The Gozantis are another great addition to the game and, like the Interdictor, don’t really look all that special on the face of things. Whilst they are weak, they are also cheap and disposable and above all else a really easy way to add more activations to your fleet. Just that will make them worth their points. Throw in another new upgrade slot type ‘Fleet Support’, which as the name may suggests makes the Gozantis more of a support unit, and you have another great addition to the game that changes everything in one hell of a good way.

I wanted o paint these up so that they each had squad markings an keep the red stripe theme going across all my ships. Here’s a closer look at each of the squads…

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Imperial Assault – AT-ST’s!

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This week I’ve been furiously painting one of the most impressive models to come out of an Imperial Assault box. Currently there are two versions of the infamous ‘chicken walker’, the standard version that we are all undoubtably fans of and the personal vehicle of the Imperial Assault campaigns villain, General Weiss.

I painted up both of these in much the same manner as each other as I didn’t want to stray from the Imperial standard too much, even if Weiss’s vehicle is something of an aberration, being packed with weapons systems. The only real difference I added was an imperial symbol on the front of Weiss’ craft.

In all honesty I was actually dreading painting these, as I really wasn’t sure how I would tackle these, but once I got started I could hardly put the brush down. These are such an iconic Star Wars vehicle and I think FFG have captured their look perfectly, though I’m not too much of a fan of the weapons on Weiss. I think they are a wee bit too bulky.

Check out the images of my finished AT-ST’s below…

Imperial Assault – The Royal Guard Attack!

Another few Imperial Assault minis under my belt. This time I’ve been getting stuck into the ominous Royal Guard and Royal Guard Champion. Whilst they have a fairly simple scheme I still found these rater tricky. Trying to get that red just right is difficult, but even more so when you have o do it for the cloak and the helmet. I’m pleased, but still feel the cloak could have been better…

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Next up following these was tackling the champion, or Carnor Jax as she should have been named. Not quite sure why they didn’t go with that. For the chap I wanted to follow the artwork and I think it does a nice job of differentiating him…

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Whilst also making him look like a deadly badass. Can’t wait to whip these chaps out during the campaign and seeing the look of horror on the faces of the players. Bwahahahaha

Wolsung Inventors Painting Guide!

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I’m a wee bit behind in getting this news out there, but the latest issue of Tabletop Gaming   magazine is out now to buy and features my latest painting guide. For this issue I was tasked with painting up the Inventors starter for Wolsung by Micro Art Studios, so make sure you check out the issue to find out everything you need to know about how I painted them up. You can also check out some more images of them below…

Guild Ball – Alchemists New Recruits!

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As a continuation of my previous Guild Ball Alchemist commission the client was after a few new players painted up to join the team, including a few of the new season 2 players. Take a look at how Smok, Venin and Naja turned out below…

Whilst those season 2 players are absolutely gorgeous miniatures, the job also required a couple of Union players but with a difference. The client wanted the Union players to fit in with the team whilst also having a wee nod to their origins. It took a wee while to cement a good idea of how to achieve this in my head, but I think what i came up with works quite well…

Overall I’m really chuffed with how they turned out, and like all the Guild Ball minis I’ve tackled so far, they have been a pleasure to paint. Eventually I’ll get stuck into my own team, eventually…

Imperial Assault – Forces of the Empire!

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I’ve begun to get stuck into the Imperial forces for Imperial Assault. Primarily for the campaign I’m playing in, as I really want to get to a point were we are only using painted figures, but it also means I have a full selection of painted mini’s to take to tournaments.

As you can see above I’ve painted the combat monster himself, Darth Vader. Here’s a couple more pictures of him….

I’m really pleased with how he turned out, particularly the glow of his lightsaber, which was done with only the one paint, GW’s Bloodletter glaze. All I did was add successive coats onto the areas I wanted the glow to reach, slowly focussing more and more on the areas closest to the blade.

Next up is another iconic Imperial symbol, the mighty Stormtrooper….

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Only managed to get one group done so far, as whit takes a mighty long time to paint. I’m even tempted to do the elite groups as Shadowtroopers, as black is easier and I think it could look pretty cool ad distinctive. I still want to change over the group marking on the base, so it’s similar to what I’ve done with the Rebel Troopers.

Finally we have some officers to give out some orders….

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These I painted up as Stormtrooper officers rather than Imperial army or navy, but I do wish I had gone for a bit of a mix to differentiate them a bit more. As with the stormtroopers I am going to redo the group markings on these chaps as well.

That’s all I have for the mighty Empire so far, but hopefully I’ll be able to get more painted up soon :).