Necromunda – A Domerunner, Ammo Jack and Slopper walk into the Underhive…


It’s time to round out my hangers-on with the missing three. All I need for a full roster is a Domerunner, one more Ammo Jack and a trusty slopper!First up is the cook, an ex guardsman turned ‘gourmet’ chef.

I made a wee stove for him out of some bits, including a steaming pot made from the back of a search light for the pot and the incense sensor from a servo skull. The chef himself was made from some tank crew parts, a renegade militia arm and a combat knife.

Next up is Ammo Jack number three, plenty ‘o’ shells…

Still have a bit of work to do in blending areas together, particularly on the ammo belt. Another Valkyrie gunner body with assorted tank crew bits, as well as as many ammo belts from CSM bolters I could find.

Last up is the Domerunner…

A simple arm swap on this one converts the Genestealer Cult Sanctus. I used a Hellion arm for a cool grappling hook/axe. I am going to build up the base with more ruins, make it look as though he’s on a run now.

And that rounds out the Hangers-up giving me the full roster…

Necromunda – Rogue Docs & Ammo Jacks

After having built 19 gangers I felt it was time to move onto the support elements of the gang, and an opportunity for some cool conversions, the hangers-on.

There’s no official models for these yet, although a few have been teased by Forge World, so the only option was to kit bash up a few or find some suitable proxies.

The most obvious model to use was the Doc from the Rogue Trader box…

She looks the part, although maybe a little too clean, and she’s generic enough to fit in with most gangs. I picked her up from Ebay, a great way to get single models from these big boxes.

My next rogue doc was much more themed around my Van Saar…

I’m really pleased with how this one came out, so much so that I’m tempted to make him into a Medicae bounty hunter.

The base model is a Van Saar ganger, with the addition of the case and ‘gun’ from the Scions command set. I added the aerial, cam, and the vials on the gun from parts in the Skitarii and Sicarian kits. He was finished off with some shoulder pads, I think from the Valkyrie gunner.

Onto the ammo jacks…

Like before I have a Van Saar specific one and something more generic.

The Van Saar one I went all out on a themed model…

I used the Genestealer Cult Nexus as the base, but changed the holographic display to a gun bench. One of the hatch sections from a rhino worked well to cover the hole, and a mix of a lasgun from the Van Saar kit, some guitar string and watch parts, provided the gun being worked on.

The man himself had a head swap for a Van Saar head, and some minor customisation to his right arm. I swapped in a bolt pistol, modified with componenets from the Forge World servo skulls, to be a tool of some sort and removed the pack below to add in a bolter.

Not sure how much being on a 40mm base will affect him in game, but I really beleive in the rule of cool.

The next ammo jack was a complete kitbash using components from a lot of different kits. The body and legs are a Valkyrie gunner, the arms from the Astra Miltarum heavy weapons team and a necron, with a dark eldar hand. The head is from a tank sprue, something Imperial Guard. His equipment and pouches are from Sicarian, Space Marine, Tau, Van Saar and other unknown kits.

Still a wee bit of greenstuff work to do on all of these to get them fully finished, then onto painting! Thanks for reading and I hope you enjoyed it, I would love to hear your feedback!