Dreadball – Marauder Team Commission

My first job of the new year, and it’s back to my beloved Marauders :D.

I have a client that’s looking to have a full team painted (5 Guards, Keeper, 8 Jacks and 2 prone markers), and is looking for them in the same colours as the Red Scorpions Space Marine Chapter. So over the last couple of days I’ve been working on the grey armour to get things started…

Guards

Guards

Jacks

Jacks

Keeper

Keeper

I achieved what I have here using the following paints:

Full coat of Ironhill Grey (P3)

Wash of Drakenhof Nightshade (GW)

Highlight of Ironhill Grey (P3)

Highlight of Codex Grey (GW)

Fine edge highlight of Fortress Grey (GW)

Now it’s onto a dirty yellow to get a wee bit of colour on these guys 🙂

New Toys – Deadzone!

There was a great haul of hobby goodies here at Deathwatch Studios over the hobby period, with the most exciting for me being Deadzone! My lovely wife managed to get a hold of the boxed game for me and immediately lamented the decision as I went into hiding to build it all :D. Today I’m going to give you a run down of how I found the contents of the box as well as the Rebs Faction Booster :).

Tokens – The card tokens that come with the game are a much higher quality than expected, and look like they would have a much longer life than the Dreadball ones. They’ve got a good design asthetic in keeping with the game and you get more than enough to see you through. The acrylic version on the other hand is a bit more disappointing than the Dreadball equivalent, with hard to see designs. It’s not the end of the world though, as they are very vibrantly coloured, so it’s just a case of learning what colour means what.

Card Tokens

Card Tokens

Acrylic Tokens

Acrylic Tokens

I also picked up a set of the resin equipment crates as they add that little extra character to a game. These are very good for the £8 they cost, with great quality casting on both the crates themselves and the lids which include the different equipment designs.

Crates

Crates

Terrain & Mat – The playmat the game comes with is the same kind of mouse-matty material that the Ultimate game uses, and as with that it is nothing short of superb. It’s easily stored, looks great and has the advantage of a good amount of traction for both the models and the terrain.

The terrain is also absolutely superb. The connector method that Mantic have gone with works very well. Each section as sets of two holes in the same areas which the connectors then plug into, giving the opportunity to build/dismantle the terrain with ease. Although I’ve gone down the gluing route (I’d rather get more terrain to have a few options than have to sit and poke out connectors after a game :)). Another great thing with the terrain is there is next to no visible mold lines due to the way it all tapers at the edges, meaning it can be built up with minimal effort. Finally it’s amazingly modular, even when glued up. I had an amazing amount of fun after building up the two sets I have just making up different board layouts, figuring out where walkways could go and building up the levels :). Here’s a couple I came up with:

Mat and Terrain

Mat and Terrain

Mat and Terrain

Mat and Terrain

The Factions – I’ve now built up both the Rebs and the Plague, as these are the factions I would like to play with. I originally was going to go with the Enforcers, but due to the high cost per model, it would mean a very restrictive force, where as the Rebs especially have a huge amount of variety and a good amount of cheapness.

Both Factions were very easy to clean, with the only real problem being a mold line right down the Reb Commanders face and all look fantastic. My only big gripe is some of the models are placed onto the disc with tabs on their feet, as I would rather have them flush to the base, but a wee bit of careful cutting got rid of those.

Plague Stage 1 & 2s's

Plague Stage 1 & 2s’s

Plague Stage 3s & Dogs

Plague Stage 3s & Dogs

Rebs Specialists

Rebs Specialists

Rebs Troopers

Rebs Troopers

As you can see with the Rebs I may have gone a little crazy and got a few extra troopers. This is because they are so cheap I wanted a lot more flexibility in what I could take, and considering all of these guys wouldn’t fill up the roster in a campaign, I can’t wait to get the extra specialists that aren’t available yet.

The Rules – The rulebook is much the same as other Mantic books. It looks great, with a nice crisp feel and great graphics. The rules themselves read well, with only a little confusion that works itself out when you have a play through and feel very unique (if you discount Dreadball). The only problem I have with the book is a lack of a reference page, which would have been really handy saving time flipping through the book.

I’ve only played a few games so far, so keep your eye’s peeled, as I will do a wee right up once I’ve played a bit more and have got my head around it a little bit more 😀

Dreadball – Teraton Team Progress!

I’ve not had a lot of time to paint over the last few weeks, what with gearing up for Christmas and a few extra hours at my other job, but I’ve slowly been getting a little work done on the Teratons here and there when I can. I’ve now got the flesh to a stage where I’m happy to say it’s completed…

Jacks

Jacks

Guards

Guards

Keeper

Keeper

Prone

Prone

Dozer

Dozer

I think it contrasts really nicely with the light armour, and am especially pleased with how the striped effect work out, giving a more reptilian look :D. I have been distracted by some Deadzone minis over the last couple of days(more on them soon), but hoping to get more work done on these guys soon. Still trying to decide what I would like the detailing colour to be for them, but am thinking blue or orange, or one for the guards another for the jacks, time to ponder some more….

Dreadball – Teraton Team Started!

I started a few testers for Deadzone last week in the form of some enforcers, and unfortunately just couldn’t find a scheme that I was happy with for them. Luckily one of them caught my eye as the perfect colours for the Teratons that have been sitting in a case for a few weeks, so I got cracking into them…

Jacks

Jacks

Jacks Back

Jacks Back

Guards

Guards

Guards Back

Guards Back

I decided to try out some salt masking on these guys as I wanted a very used look to their armour and I think it came out very nicely. To do this I followed these steps:

1. I painted the whole model with a 2:1 mix of Doombull Brown and Trollslayer Orange

2. Applied a coat of hairspray(just bog standard cheap stuff) and before it was dry sprinkled some salt over the areas I wanted chipping.

3. Once the previous coat was dry I airbrushed over a coat of Rakkarth Flesh, followed by a lighter spray of Menoth White Highlight

4. I applied a good amount of warm water over the models and let them sit for five minutes, I then went over them with a brush carefully removing the salt.

5. Finally I applied highlights with White Scar, focusing on catching the bottom of each chip.

Next up will be the flesh, which as you can see in the image of the guards I’ve already got an idea of where I want to go with it, good old turquoise :D. Not only did I have the team to do, also lots of extras…

Keeper

Keeper

Keeper Back

Keeper Back

Prone

Prone

Dozer

Dozer

Dozer Back

Dozer Back

I also thought I’d get some use out of the prize I received from the recent Dreadball tournament by making him into the Coach for the Teratons, which I’ll be doing with Gabe as well(for the Zee’s once I get back to them :))

The Coach

The Coach

The Coach

The Coach

Deadzone – Enforcers Started!

The release of Deadzone is right around the corner and I’m getting really excited :D. It looks like its gonna be a lot of fun, miniature wise and rules wise, with a good amount of stuff coming out with the first wave; http://www.manticgames.com/mantic-shop/pre-order/deadzone.html. I unfortunately did not get in on the Kickstarter :(, which in retrospect would have meant another pile of minis to paint rather than a steady flow ;). From the look of things its the enforcers I’m gonna start off with (until either the Forge Fathers or the Asterions, they look awesome), and thought the best place to start is the boxgame although that may not be until the end of December. Due to this I wanted to at least get something done and had a few enforcers lying about(thanks to a competition on Tales of a Tabletop Skirmisher)…

First Enforcers

First Enforcers

Gonna use these chaps as testers for a few colour schemes and once I’ve settled I’ve got another five to add to that. Should keep me going until I can get my hands on the big box of awesomeness 😀

Dreadball – Zee Team Started!

Well, I couldn’t resist these cheeky wee monkeys :D. I’ve always been a fan of playing the ‘funny’ teams shall we say. I’m into gaming for the enjoyment, the story and the general banter that you get from it, not for the win or the competition. I think the Zee’s are going to be a great laugh to play with and lead to some very funny situations :). I’ve only got some base colours on the minis at present and here’s how they are looking…

Zee's

Zee’s

I decided to go for a colour scheme I had used on my old Tyranids, Hive Fleet Urb-Nri, which as you may be able to tell (from the name or the colours) is based off of a famous Scottish beverage. As such the working name for these guys is currently the Irn Brusrz 🙂

Dreadball – Hazard Stripe Threat Markings

IMG_5834

Been asked by a few folk how the threat markings on the Gamma Slammers was achieved and felt the easiest way to show people would be to put together a wee tutorial.

So first up here’s the supplies I used:

Clear Hex, Chaos Black, Mechanicus Standard Grey,   Codex Grey, Tau Light Ochre, Yriel Yellow & Skull White

Clear Hex, Chaos Black, Mechanicus Standard Grey, Codex Grey, Tau Light Ochre, Yriel Yellow & Skull White

Before I continue I will state I use a wet pallet, which means if you don’t I’d recommend watering down the colours slightly during each step. Anyway onto the first coat, which is just staright black over the threat area. You may need a couple of coats to get a flat black.

Jpeg

The next stage is adding the base of the stripes. I do this by eye, which can leave them a little uneven in places, but there are many masking tapes out there that would be perfect for getting it just right. I used Tau Light Ochre to paint three stripes on each hex facing(again, a couple of coats may be needed)…

Jpeg

It’s then on to some highlighting. I painted Yriel yellow onto the right(as you’re looking at the hex) and top of each of the lines leaving a little of the base colour showing through on the bottom left corner.

Jpeg

Following this I mixed a wee bit of white into the yellow and added another small highlight in the right top corner of each stripe…

JpegWith that the yellow is done. Now is a good time to go back with the black and clean up any slippages or uneven lines. Then its a similar method to highlight the black. A line of Mechanicum Standard Grey was painted down the right and along the top of each of the black lines…

Jpeg

And to finish it off a wee bit of Codex Grey was painted in the top right corner…

Jpeg

And there you have it. That’s how I painted the threat markings for the Slammers 😀

Dreadball – MVPs out the Wazoo

MVP-Group

Well I’ve been feeling under the weather for the last few days, which is good and bad. The good is loads of painting has been done whilst I recuperate, the bad is I’ve not been able to get any photos to show all you lovely people what I’ve been up to :(. Starting at the weekend I decided to blast through the MVPs I have had sitting for a wee while, as well as the six(Blaine, Painmaster Yurik, Riller, Milesandre, Wyn Greth’zki and Nightshade) that I’m painting up for a mate in return for the Marauder and Corp boosters used to add the reinforcements you saw last week to the Slammers and Centurions. Anyway, enough blabbering from me, here they are…

Blaine

Blaine

This guy was a joy to paint. The model is absolutely brilliant. I didn’t want to deviate too much from the standard scheme, but a hint of turquoise always makes things look better 😀

Painmaster Yurik

Painmaster Yurik

Another fantastic model who I thought looked great in the Mantic images so stuck with that scheme.

Riller

Riller

This guy I’m not so much of a fan of and I think it shows in the paint job :(, gonna have to go back and do up/add a bit more to him until I’m a bit happier.

Wyn Greth'zki

Wyn Greth’zki

Was’nt a fan of this chap, but surprisingly enjoyed painting him. The scheme for this guy came from googling a certain famous hockey player (bet you can’t guess which one :-P) and matching the jersey colour.

Nightshade

Nightshade

This is probably one of my favorite MVP models, and also the one I felt was the easiest to paint. Won’t bloody well stand up though

Mellisandra

Mellisandra

I really hated this model when I first saw it, and this one sat tauntingly on my desk until last. But after just the first layer of turquoise I began to like it more and more (turquoise REALLY does make everything better :D). I think its because the studio paint job really doesn’t show off the details of the model, not saying it’s bad, just not right for this mini.

Number 88

Number 88

Another fantastic mini, and one I wanted to keep fairly simple.

Ludwig

Ludwig

This gentleman was painted up to go alongside my Z’zor team, but with a slightly darker green to add a slight variance. This one was a pain in the arse to be honest, the sheer amount of mold lines was ridiculous, and I kept finding more once painting had begun :(.

Wildcard

Wildcard

Being a Tron fan I loved this mini from the first time I saw it and could not resist doing it in the standard colour scheme.

The Praetorian

The Praetorian

And finally this massive chap(seriously, he’s bloody massive). This one I wanted to keep fairly simple and utilitarian, they are meant to be disposable combat robots aren’t they?

All that’s left on these guys now is a few numbers on the backs and some hexes (in the post :)) with the appropriate threat markings, and then it will be onto painting up my next team. I’ve decided to go for a bit of a Scottish theme on them which will hearken back to my first proper 40k force.

Dreadball – Silver Centurion Full Team

The Silver Centurions

The Silver Centurions

The whole team is now painted and ready to play :D, with the addition of the Alt sculpts I’m up to 13 players, and speaking of the alts sculpts here’s how they look up close…

Alt Guard

Alt Guard

Alt Striker

Alt Striker

Alt Jack

Alt Jack

Prone-Marker

Coach Renton

Coach Renton

Very happy with how they’ve all turned out, and will probably use these in the next league I take part in. There’s only a couple of things I want to do before that. Firstly I’m gonna try sticking a dreadball glove to the Big Mech, and secondly get them a pitch like the Gamma Slammers. I’ve popped this up before, but in case you didn’t see it, here’s the Silver Centurions field the Coliseum…

"The Coliseum"

“The Coliseum”

Might be a while before I do that though, still got some tweaks I want to make based on how the Gamma Dome came out and I may go with another printer for this one and try out something a bit more local…

Dreadball – Silver Centurion Reinforcements

After finishing off the Gamma Slammers I’ve moved onto adding the finishing touches to the Centurions and here’s how they’re looking so far:

Alt Guard

Alt Guard

Alt Jack

Alt Jack

Alt Striker

Alt Striker

Coach Renton

Coach Renton

Prone Marker

Prone Marker

Still a fair bit of work to be done on them until theyre finished though. Whilst painting them I have noticed a wee bit of a scaling issue, especially with the Jack. He seems to be taller even than an Orc guard, which seems a little odd. Don’t know if anyone else has noticed this? Not that it matters, he can just be given the cliched nickname of ‘Tiny’ 😀