Dreadball – Pitch Designs Update

I’ve been fairly busy over the last week, working some extra hours at my other job, which has meant a lack of painting time to get some updates on here. Unfortunately it looks like it will be the same until October :(. However it does mean some extra pennies for some cool stuff. I’ve already got some season 3 Dreadball goodies coming soon, which will include a Teraton team, season 3 book and dozer :D. I’ve also decided to invest in a couple of pitches for my current teams and have been working on finalising the designs for this and would love to get some feedback or see if there’s anything wrong anybody can spot. So first up we have a redo of the Gamma Slammers home field, the Gamma Dome:

The Gamma Dome logo

The Gamma Dome logo

The Gamma Dome pitch design

The Gamma Dome pitch design

And here’s the pitch for the Silver Centurions, the Coliseum:

The Coliseum logo

The Coliseum logo

The Coliseum pitch design

The Coliseum pitch design

I tried to keep them in a similar kinda design, they have the same team manager after all :D.

I’ve also been toying with the idea of making up some of the accessories for these pitches ie. the home/away fan cards, action tokens, and markers for the score/eye in the sky and this is what I’ve come up with:

home-&-away-cards

As I’ve said I would love to hear what you think, especially if you think there are any errors or such. and if anyone is looking to get a design done themselves feel free to get in touch through the contact page

Dreadball League!

League! Wooooooooo!

As you may have guessed we kicked off the local Dreadball league this weekend, and the Gamma Slammers made a damn good start. We have a fair amounts of the same team in the league, with the line up looking a little like this:

Gamma Slammers(obviously) – Marauders

The Thorsson Hammerers – Forgefathers

The Playa H8ters – Veer-myn

The Boner Corp – Corporation

Decepticons – Robots

Brigadoom – Marauders

The Bronze Warriors – Forgefathers

??? – Robots (I unfortunately forgot to get the name of this team)

I managed to get the two games. The first was against the hammerers, and they had me on the ropes for the first half of the game with the score swinging back and forth. That is until the Orx got warmed up, causing several injuries and 2 deaths(Bwahahaha :P) by the end of the game. This left my jacks the freedom to run around and get the score back on my side, ending the match at 3-0. Because of their superb performance two of the guards went up to rank two, gaining one 360 vision and the other stretch. Not a bad start 😀

The second game was against the Decepticons and my first time up against the robots. To be honest it was much the same as the first one but the Orx didn’t need to limber up first and by the end had cleared the pitch of opposing players and causing another 2 deaths. As much as I enjoy the killing and maiming, it didn’t feel too good killing 2 from a starting team of 6 :(. Although it did allow another 2 of my guards to rank up giving another 360 vision and changing another who already had 360 vision into a keeper. A jack also got a boost and gained a bonus to his skill 🙂

And this is how the team looks now:

Gamma Slammers Roster

Gamma Slammers Roster

You can find the roster template I used here: http://thepaintingmonkey.wordpress.com/dreadball-roster-creator/. Fantastic job this guy has done 😀

Before the next set of league games I’m planning on painting threat zone markings fully round the bases on the Orx with 360 vision(I know I’ll forgot the ability if I don’t), but am still working away on the robot team and have managed to get the majority of them up to the finished armour colour, other than a little cleaning up here and there. I’m gonna have a wee chat with the client before I go onto anything else, as I have a few ideas floating about but more on that later. In the meantime, look, robots:

Chromium Chargers WIP

Chromium Chargers WIP

Dreadball Gaming!

Had a few games of Dreadball last night, and think we have managed to get all the rules down properly as we where playing a couple incorrectly. Primarily moving the ref at the start of the turn rather than the end, and also not putting events into play that came from ref moving, random player selection etc. We also tried out some experience gaining just to get an idea of what will happen with this when our league kicks off this weekend.

I played two games, both against Forgefathers, one was a home and one an away. Both where victories :D, which means the Gamma Slammers are undefeated for 6 games in a row. Here’s a wee rundown on some highlights for the game(note: I forget to take any notes as planned :(, and apologies for the bad pics):

The Gamma Slammers Vs The Bronze Warriors

The Gamma Slammers Vs The Bronze Warriors

Both games I decided to play it very bashy, as this seems to be a strength of the marauders. In the first game this meant that half the Forgefather team was injured by the end of the first rush, which put them

Goblin preparing to score

Goblin preparing to score

at a severe disadvantage. This coupled with the Forgefathers low movement meant it was fairly easy to outmaneuver them and get rid of any pesky strikers(knocking these guys down is great, 3 times one tried to stand up, but with a 5+ speed stat he failed each time). In this match I also gained 3 experience, one on a jack for a 3 pointer and two on a guard for doing what they do best, slamming. This led to the guard gaining the stretch skill in the end, which is handy but hardly super-powered :).

The second game seemed to have a bit more violence (always a good thing in Dreadball), with one death per team. One of the Forgefather jacks decided I shouldn’t have anyone with skills so pummeled the Orc who gained a rank in the last match into the shiny floor until all that remained was a bloody husk

Sweet, sweet revenge!

Sweet, sweet revenge!

:(. My following rush I only had one thing in mind, revenge!

I distracted the ref with one of my jacks, whilst we had an event in play that meant ref checks where rolled with one less dice(which meant I couldn’t get sent off :D), then proceeded to sucker punch him down with one Orc and stomp with the next, which inevitably led to his death(that’ll teach the short arses). Shortly after this I managed to get enough strikes to make it a landslide, and got enough experience to rank up a jack and a guard! Gained running interference on the jack and a strength up on the guard. This should make this guard one hell of a fighter in any future games and I’m hoping that he’ll rack up a healthy kill count.

In conclusion I really like the Marauder team and don’t know how I would cope with a team like the Judwan, cos I just love slamming the hell out of the opposing team. The Forgefathers seem like a good team, but the minimal movement really does make a huge difference to there effectiveness, especially with ball play and making it to a good location to score a strike. I’ve heard playing a passing game is the answer, so would be interesting playing them when that approach is being kept in mind.

As I’ve said we have the first round of our league kicking off this Sunday, so I’ll let you know how we get on and try to take some notes and decent pictures this time.