Deadzone -TK Zero Weapons Team Started!

I’ve been looking forward to painting these as I love the look of the Sphyr (can’t wait to get a team in DBX :D) and thought I could do something funky with the massive gun 🙂

TK-2

I started them off the same as the Zees and the Terrain by getting the armour ready

I then Painting the black cloth sections as I did with the Zees and got some basecoats down:

Sphyr Flesh: Basecoat all over of Lothern Blue followed by a wash of Drakenhof Nightshade

Human Flesh: Basecoat of 2:1 mix of Rakkarth Flesh and Pink Horror followed by a light Agrax Earthshade wash

TK-3I also added the other basecoats that go on all of the Rebs, the ryad Bark for the leather and Khorne Red for the reds.

I have also added a section of Khorne Red on the front of the gun that’s not in the image. I want to have at least a small part of red on each of the models to help tie them all together, beyond just the armour colour. The plan is to make the gun look a bit fancier than the rst of the tech the Rebs have 🙂

Deadzone – Rebs Zees Finished!

Another couple of additions to m Rebs force. Think these guys would come in handy in a campaign…

Zees-4

To Finish them off I needed to paint the flesh, leather and red bits, and here’s how I did those:

Flesh: The flesh was finished by adding a small amount of Rakkarth Flesh to Mechanicus standard Grey, and layering it on as it gets progressively lighter but using smaller amounts each time, focused on the edges.

Eyes: I started these off with a coat of Genestealer Purple

3:1 Genestealer Purple and Menoth White Highlight was added and painted on but leaving the edges of the eye the original colour

1:1 Genestealer Purple and Menoth White Highlight is added and painted only in the centre of the eyes

Leather: Over the Dryad Bark base I added two highlights

The first is 2:1 Dryad bark and Ushabti Bone

The second 1:1 Dryad bark and Ushabti Bone

Reds: Over the Khorne Red base:

Layer of Mephiston Red leaving the recesses the original colour

Highlight of Evil Sun Scarlet

Highlight of 1:1 Evil Sun Scarlet and Tau Light Ochre

and finally a wash of Bloodletter

Zees-5

The only other thing I had to paint was the base and here are the stages I went through:

A basecoat of Mechanicus Standard Grey over the whole thing

Drybrush of Codex Grey

Drybrush of Fortress Grey

Light Drybrush of Terminatus Stone

Wash of 5:1 water and Dryad Bark

And thats the basics of how I’ve painted my Rebs. The only bits that tend to differ are the flesh as they’re otherwise quite uniformed. But I’m planning on covering some other species once I get them done 🙂

Deadzone – Reb Zees Started!

I’ll be painting this second lot of Rebs up in batches like the last lot, and I thought I’d start out with the Zee’s, most the stages apply to all of the Reb models I’ve done in the past, bar any flesh…

Zees-2The armour is where I start on these guys, as it’s done the same way as the scenery was painted. As this can be a messy method best to get it in first so I don’t ruin what will follow 🙂

Zees-3Next up was the cloth, which I painted with the following from a black base:

Highlight of Mechanicus Standard Grey with a touch of Hawk Turquoise

Highlight of Codex Grey with a touch of Hawk Turquoise

Fine Highlight of Fortress Grey with a touch of Hawk Turquoise

Was of Nuln oil mixed with a bit of Lahmian Medium

Folling this I only applied the first few coats to some of the other areas

Flesh was a 2:1 mix of Mechanicus Standard Grey and Rakarth Flesh, followed by a light wash of Seraphim Sepia

Leather was a coat of Dryad Bark

On the red I laid down a basecoat of Khorne red

And finally the pistols were given a coat of Leadbelcher followed by a light Agrax Earthshade wash

And thats how they got to their current stage. Next up I’ll need to finalise the areas I’ve got a base down and then the bases, shouldn’t take too long on these little fellas 😀

Deadzone – Rebs Reinforcements!

Managed to get a hold of some reinforcements for the Rebs earlier this week in the form of these folks…

New-RebsThis gives me a good amount of extra guys to be getting on with, and I can’t wait to try them out on the battlefield.

The first new addition was a converted commander…

Alt-Commander-1 Alt-Commander-2I made this guy out of the Dreadball Veteran MVP, to link in with the coach I made up for my Teraton team. It was a simple job just replacing both arms. One with a Forgefather hand I had kicking around, the other with a corporation trooper gun arm. The gun arm was further altered, so he would have his trusty sniper rifle, with some plastic tubing and one half of a pair of Forgefather goggles for the scope.

I’ll also have these guys to paint up 😀 …

Kraaw

Kraaw

Judwan Medic

Judwan Medic

TK-Zero Weapons Team

TK-Zero Weapons Team

Zee Scavengers

Zee Scavengers

Deadzone – My Rebs Win a Game Shocker!!!!!

My Rebs have finally been successful in winning a game!!! Only took 10+ attempts 🙂 and now I shall babble incoherently about it all…

So far I’ve only played against Plague, and found them a tricky one to combat, so looked forward to my first chance at tackling the Enforcers. It was only my opponents second game and first with the Enforcers, so I don’t think the win was down to my tactical genius, but overall I found them a lot easier to handle than an enemy that runs straight towards you then eats your face :(.

The game plays really well, and is very easy to pick up. I find myself comparing it to Dreadball in this regard, fairly often. It may be easy to get into, but it’s the intricacies and combos that really bring excellence to the game. Getting used to where you need to be and who is around you to get that great shot off, how important placement in a cube can be, is cover in your cube a good or a bad thing against your current opponent, whether you go for a shoot or a blaze away? I love how it all adds to the tactical depth that is so very present in Deadzone.

Now onto what came up during our game…

Game Deployment

Game Deployment

The game still felt like a struggle, but several things went in my favour. The first of these was deployment. With the tallest building right in my deployment zone, I was able to set up what I affectionately call the ‘Tower of Death’…

'Tower of Death'

‘Tower of Death’

With this and getting first turn I was able to obliterate the Enforcer Sniper with my first shot from the desolater, as well as pin nearly every other enforcer. This allowed me to effectively keep the enforcers boxed up as the short actions they had left after getting back up were used to return fire to try to get my head down. This game I also tended towards using blaze away more than I had in any previously, the Enforcers armour of 2 and great survive of 4+ means anything but a clear shot or a high AP weapon are likely not to do anything but give em a scratch. At least it meant they spent most of the game lying down….

Take that!

Enforcers having a slumber party 🙂

Game-6

Another aspect that came up during the game was support, something I had not taken advantage of before, but certainly will be in the future. If you have  a teammate in the same cube when blazing away (and they could blaze away at the same target) they can add +1 dice to the roll, at the expense of being activated but not adding to your total of allowed activation’s in the turn. This gives my humans a much better use. I think I’ll now have 3 constantly following the Onslaught cannon about, and give the grogan some ammo. This gives the possibility of a huge amount of dice for one shot, the grogan gets 3 basic, +2 for Firestorm, add in another 2 for the ammo, and 3 for the supporting models, and for arguments sake lets say he’s on a higher level (cos, why not?) and he gets an absolutely ludicrous 11 dice!

Game-3 Game-5

I was also tempted to get into fights more often, with basic Enforcers having a low fight of 6+, I’d be a lot more confident of the Yndij or the Kraaw(once I can get my hands on some) taking them down. It also means the Teraton will definitely be making an appearance in my next game against them :), this giant should be able to take on any enforcer in single combat, even the Assault Enforcers.

Overall it was a great game and a good learning experience for the both of us, and I can’t wait to play some more against the Enforcers, especially once my opponent gets round to knowing his force a little better, which knowing him won’t take very long and the Rebs will return to taking a beating like they are supposed to 🙂