Deadzone – Rebs Reinforcements!

Managed to get a hold of some reinforcements for the Rebs earlier this week in the form of these folks…

New-RebsThis gives me a good amount of extra guys to be getting on with, and I can’t wait to try them out on the battlefield.

The first new addition was a converted commander…

Alt-Commander-1 Alt-Commander-2I made this guy out of the Dreadball Veteran MVP, to link in with the coach I made up for my Teraton team. It was a simple job just replacing both arms. One with a Forgefather hand I had kicking around, the other with a corporation trooper gun arm. The gun arm was further altered, so he would have his trusty sniper rifle, with some plastic tubing and one half of a pair of Forgefather goggles for the scope.

I’ll also have these guys to paint up 😀 …

Kraaw

Kraaw

Judwan Medic

Judwan Medic

TK-Zero Weapons Team

TK-Zero Weapons Team

Zee Scavengers

Zee Scavengers

Deadzone – My Rebs Win a Game Shocker!!!!!

My Rebs have finally been successful in winning a game!!! Only took 10+ attempts 🙂 and now I shall babble incoherently about it all…

So far I’ve only played against Plague, and found them a tricky one to combat, so looked forward to my first chance at tackling the Enforcers. It was only my opponents second game and first with the Enforcers, so I don’t think the win was down to my tactical genius, but overall I found them a lot easier to handle than an enemy that runs straight towards you then eats your face :(.

The game plays really well, and is very easy to pick up. I find myself comparing it to Dreadball in this regard, fairly often. It may be easy to get into, but it’s the intricacies and combos that really bring excellence to the game. Getting used to where you need to be and who is around you to get that great shot off, how important placement in a cube can be, is cover in your cube a good or a bad thing against your current opponent, whether you go for a shoot or a blaze away? I love how it all adds to the tactical depth that is so very present in Deadzone.

Now onto what came up during our game…

Game Deployment

Game Deployment

The game still felt like a struggle, but several things went in my favour. The first of these was deployment. With the tallest building right in my deployment zone, I was able to set up what I affectionately call the ‘Tower of Death’…

'Tower of Death'

‘Tower of Death’

With this and getting first turn I was able to obliterate the Enforcer Sniper with my first shot from the desolater, as well as pin nearly every other enforcer. This allowed me to effectively keep the enforcers boxed up as the short actions they had left after getting back up were used to return fire to try to get my head down. This game I also tended towards using blaze away more than I had in any previously, the Enforcers armour of 2 and great survive of 4+ means anything but a clear shot or a high AP weapon are likely not to do anything but give em a scratch. At least it meant they spent most of the game lying down….

Take that!

Enforcers having a slumber party 🙂

Game-6

Another aspect that came up during the game was support, something I had not taken advantage of before, but certainly will be in the future. If you have  a teammate in the same cube when blazing away (and they could blaze away at the same target) they can add +1 dice to the roll, at the expense of being activated but not adding to your total of allowed activation’s in the turn. This gives my humans a much better use. I think I’ll now have 3 constantly following the Onslaught cannon about, and give the grogan some ammo. This gives the possibility of a huge amount of dice for one shot, the grogan gets 3 basic, +2 for Firestorm, add in another 2 for the ammo, and 3 for the supporting models, and for arguments sake lets say he’s on a higher level (cos, why not?) and he gets an absolutely ludicrous 11 dice!

Game-3 Game-5

I was also tempted to get into fights more often, with basic Enforcers having a low fight of 6+, I’d be a lot more confident of the Yndij or the Kraaw(once I can get my hands on some) taking them down. It also means the Teraton will definitely be making an appearance in my next game against them :), this giant should be able to take on any enforcer in single combat, even the Assault Enforcers.

Overall it was a great game and a good learning experience for the both of us, and I can’t wait to play some more against the Enforcers, especially once my opponent gets round to knowing his force a little better, which knowing him won’t take very long and the Rebs will return to taking a beating like they are supposed to 🙂

Deadzone – Rebs Teraton Started!

Now it’s onto the final model for my starting Rebs force, the giant teleporting turtle….

Teraton

Teraton

Teraton Back

Teraton Back

I’ll be following much of the same colour scheme for the Interceptors on this one as this is the closest model in relation to them. I will be keeping the red to a minimum however, as I’ve done with the rest of the Rebs 🙂

Deadzone – Rebs Grogans Started!

Time to add some big guns to my Rebs force 🙂

Grogans

Grogans

So far just the flesh and the armour finished on these guys, so still a fair bit of work to go into them.

As you can see I managed to pick up an extra desolater, although I’m now wishing I’d grabbed the extra onslaught cannon whilst I was at it. Powerful as the desolater may be, having already zapped a few enemies straight out f the battlefield in the games I’ve played, I think the onslaught cannon provides s more reliable option. It’s a couple of points cheaper but also starts with a very reliable 5 dice. Even though it can only blaze away, it gives a very reliable ability to keep enemies heads down or even finish off already subdued models. Gonna have to keep my eyes peeled and try and get ahold of another one 🙂

Deadzone – Rebs Yndij Finished!

Another batch of aliens have joined the Rebellion 🙂 …

Yndij

Yndij

Yndij Back

Yndij Back

And with that it is only the Grogans and the Teraton that needs painted before the Rebs are finished, well, until the booster packs are released 🙂

Another enjoyable batch to paint, and had fun trying to get the right kind of reddy brown. In the end I used the following combo:

Doombull Brown basecoat

Agrax Earthshade wash

Light coat of Mephiston Red, leaving the recesses and a little bit of the underside sections the original colour

Evil Sun Scarlet highlight

Thinned Tau Light Ochre fine highlight

Bloodletter glaze