Necromunda – A Domerunner, Ammo Jack and Slopper walk into the Underhive…


It’s time to round out my hangers-on with the missing three. All I need for a full roster is a Domerunner, one more Ammo Jack and a trusty slopper!First up is the cook, an ex guardsman turned ‘gourmet’ chef.

I made a wee stove for him out of some bits, including a steaming pot made from the back of a search light for the pot and the incense sensor from a servo skull. The chef himself was made from some tank crew parts, a renegade militia arm and a combat knife.

Next up is Ammo Jack number three, plenty ‘o’ shells…

Still have a bit of work to do in blending areas together, particularly on the ammo belt. Another Valkyrie gunner body with assorted tank crew bits, as well as as many ammo belts from CSM bolters I could find.

Last up is the Domerunner…

A simple arm swap on this one converts the Genestealer Cult Sanctus. I used a Hellion arm for a cool grappling hook/axe. I am going to build up the base with more ruins, make it look as though he’s on a run now.

And that rounds out the Hangers-up giving me the full roster…

Necromunda – Ortrex Gellion of the Van Saar

Ortrex Gellion, leader of my Van Saar gang, has been painted and he’s brought along a couple of his eight legged friends for support.

Ortrex will be the current leader of the Gellion clan, a group of Van Saar archeotech hunters. I’ve still got plans for the background for the clan, and am peicing it together bit by bit.

I’ve used a Sicarians sword to give him his exotic power sword. I’m still unsure if the colour and pattern are what I should go for, and may revisit this later with a more traditional blue scheme. Let me know what you think.

I also managed to finish these two creepy fellas…

I like how they’ve come out in the gang colours, especially alongside the rest of them. In fact I’m just really chuffed with these 2 they really look the part.

Time to move onto some basic gangers to make up my numbers. Back soon with another update.

Necromunda – Rogue Docs & Ammo Jacks

After having built 19 gangers I felt it was time to move onto the support elements of the gang, and an opportunity for some cool conversions, the hangers-on.

There’s no official models for these yet, although a few have been teased by Forge World, so the only option was to kit bash up a few or find some suitable proxies.

The most obvious model to use was the Doc from the Rogue Trader box…

She looks the part, although maybe a little too clean, and she’s generic enough to fit in with most gangs. I picked her up from Ebay, a great way to get single models from these big boxes.

My next rogue doc was much more themed around my Van Saar…

I’m really pleased with how this one came out, so much so that I’m tempted to make him into a Medicae bounty hunter.

The base model is a Van Saar ganger, with the addition of the case and ‘gun’ from the Scions command set. I added the aerial, cam, and the vials on the gun from parts in the Skitarii and Sicarian kits. He was finished off with some shoulder pads, I think from the Valkyrie gunner.

Onto the ammo jacks…

Like before I have a Van Saar specific one and something more generic.

The Van Saar one I went all out on a themed model…

I used the Genestealer Cult Nexus as the base, but changed the holographic display to a gun bench. One of the hatch sections from a rhino worked well to cover the hole, and a mix of a lasgun from the Van Saar kit, some guitar string and watch parts, provided the gun being worked on.

The man himself had a head swap for a Van Saar head, and some minor customisation to his right arm. I swapped in a bolt pistol, modified with componenets from the Forge World servo skulls, to be a tool of some sort and removed the pack below to add in a bolter.

Not sure how much being on a 40mm base will affect him in game, but I really beleive in the rule of cool.

The next ammo jack was a complete kitbash using components from a lot of different kits. The body and legs are a Valkyrie gunner, the arms from the Astra Miltarum heavy weapons team and a necron, with a dark eldar hand. The head is from a tank sprue, something Imperial Guard. His equipment and pouches are from Sicarian, Space Marine, Tau, Van Saar and other unknown kits.

Still a wee bit of greenstuff work to do on all of these to get them fully finished, then onto painting! Thanks for reading and I hope you enjoyed it, I would love to hear your feedback!

Necromunda – Van Saar Get A Tech Upgrade!

Cyber Arachnids, Grapple Guns, Heavy Stubbers and more for these elite gangers. A new leader ushers in a new high-tech killteam, equipped to the nines and ready to take on the underhive. As with all my Van Saar I’m going for an energy weapon based force, no solid slugs or gun that fires them, no cc weapons other than energy shields and power weapons. This has offered up the oppertunity for some cool conversions, particularly the ‘heavy stubber’ for this force. But first lets take a look at the creepy pets that have appeared…

A combination of an Eldar component, not actually certain from which kit(let me know if you recognise it), some Forge World servo skulls and Sicarian Ruststalker hands, with each finger cut into a single peice, for legs. Thanks Hendybadger for the idea.

These were quite an easy simple conversion, just with hard to find components. Just making these 2 took up all the hands in the Sicarian kit, luckily I’ve got plenty of uses for the other bits.

Next up is a new leader for the gang, Tor Gellion now demoted to a Champion. This new leader is outfitted a little differently but still sticking to the Las/Plas theme I’m going for with the gang. Introducing Ortrex Gellion…

Featuring a Combi Plas, Power Sword and Energy Shield in the weapons department and a grav shute and scope for gear. This guy is an ideal build for me, no idea if it will work but I’m sticking to it.

The Combi-plas is from one of the Forge World weapons packs, I cut it off the hand it was supplied with to create the pose I wanted with an arm from the plastic kit. The sword is from the Admech Sicarian kit, cut off and attached to a close combat arm. The back back is made up of the top half of an Admech Skirtarii back pack, also where the ‘scope’ drone came from, and the grav chuite vanes from the Primaris Reiver kit.

I’ve made up a group of similarly outfitted gangers to go alongside him, each equipped with a selection of gear. Let’s take a look at the grapple guns…

At a glance they look like a very good option for Van Saar to make up for thier movement shortfall. I made these from the Van Saar combi melta, with the melta and las barrels removed, and the hooks from the Primaris Reiver grapple guns. I was planning on just swapping in the whole of the Reiver grapple gun, but the scale was way off…

Next up was a couple of gangers similarly outfitted…

Another long las for the squad, which I’ve gone for over the long rifle mainly because it is las, but also plentiful on a sniper is nothing to be shirked at. This was made from a thin peice of brass rod, I think about 1mm although it could have been smaller. This was drilled into the gun and the barrel. I’m still searching for a good scope to be added to these, as the ones I’ve pulled from my bits box just don’t look right.

I also threw together a melta gunner as the melta ability is crazy, especially combined with it’s high strength of 8, mega AP of -4, and 3 damage!

To finish off I needed some heavy fire support…

I really wanted a heavy stubber for my Van Saar to complete my heavy weapons choices(I’ve built a Lascannon and Plasmagun, and have a Multimelta and Radcannon on the way), but it goes against the theme, then inspiration struck, I could build a multi-laser to stand in for it! Luckily I had one in my bits box, from the Valkyrie kit, and set to modding the heavy weapon frame to accomodate it. I love how it looks and think it makes a nice proxy to keep the theme.

That’s all the building of the Van Saar done for now, next up I’m looking at some hangers-on. Rogue docs and ammo-jacks here I come!

A Month in Pictures – March 2019

55 models this month! Trippling the total so far.

I’ve been in deep with the painting this month working on a lot of commissions but also finding the time for a few of my own wee projects along the way. It’s also a month were I have tackled a variety of ranges, Harry Potter from Knight Models, Guild Ball from Steamforged, a Beholder from Wizkids and Necromunda as well as Lord of the Rings from Games Workshop.

This gives me a stiff target for next month, but I do have a job coming up that will help tremendously.

Models Painted: 55

Model Total: 75

Necromunda – Lord Aquillus Lionhardt, The Noble Hunter

A hunter of renown enters the underhive in search of the most dangerous prey. Broadcasting his exploits to the upper echelons of the hive to the delight of his fans.

Lord Aquillus Wolfhardt, or the ‘Noble Hunter’ is a name spoken of often in the halls of the spire. Each cycle brings a new tale of daring, courage and a high velocity shot through something or someones skull. The lords and ladies of Hive Primus can’t get enough, especially when you take into account the mysteries of his Noble heritage. Everyone tells a different tale, a disgraced son, a Lord not content with the mundanity of the spire, an off world highbrow come to seek the most dangerous the galaxy has to offer. Whatever the tale one thing can be agreed upon, his chiselled features, eloquent voice and stunning attire means he must be of noble blood, a taste of a forbidden life for those of the Spire.

Wolfhardt is always accompanied by a pair of Secundian Gene Hounds, now a rarity since the fate that befell Hive Secundus. A traditional bodyguard bred for thier loyality and hardiness. Each is gene locked to their master, working to protect them at all costs.

Rounding out this merry band are the crew, 2 ratlings, using their short stature to operate unseen.

I’ve been looking for an excuse to use these hounds, from the old Orion kit, for years and as good as any reason to pick up some Blackstone Fortress models. All I changed was the addition of the rifle, from the admech Skitarii kit, and the exotic bird to the base, from the High Elf dragon kit. The dogs I cut away some of the face, one eye, and added half an imperial guard binoculars to each. The antennae are from watch parts, a small bag I picked up on Ebay.

Let me know what you think of the models and the background and anything you might add to them both. I’m still working on the ratlings so I’ll show them off next time.

Necromunda – The Van Saar Gang So Far

Work has progressed quite swiftly with the gang, in all aspects. I’ve got 15 built, 5 painted and the big old brute ready to go. I’ve even got a backstory in mind and a whole host of other conversions planned out, but those are posts all of their own.

Here’s a look at everything painted so far, including their very own Ambot!

I’ve really enjoyed building and painting all of this so much but it’s the converting that’s really sunk its hooks into me. I’d forgotten the joy of sifting through your bits box, lining parts up, creating something unique and special to your force. I started off with a few small additions, like the shields and long Las on my leader or the Lascannon, a simple matter of replacing the barrel and cutting down the back to fit the energy cell…

Even the ambot only featured a few bits and pieces stuck on where they looked cool, simply filing the join point to match up…

But its these wee additions that make all the difference and really helps blend something like the Ambot into your force, something also achieved with a matching paint job. I used some Eldar backpack components for the ‘antennae’ and some Tau bits for the back vanes. I chopped up and smmothed down one of the energy shield peices to add the Van Saar emblem to the shoulder guard.

I’ve got so many more ideas for models I’d like to make, not just for the Van Saar but a whole host of Underhive characters, loners and outcasts for a campaign I have planned, but I’ll tell you more about that soon. For now here’s a few more pictures of the gang…