June’s issue of Tabletop Gaming is in shops now and inside you’ll find much guide on painting the awesome Dungeons & Doggies miniatures. Check them out below and buy your copy here.
Another month of many a model, this time mainly Lord of the Rings. Nearly painted the entire Pellanor Fields box, it’s just the Troll and characters to go.
I also snuck in a couple of Van Saar additions, something of which I’m looking to do a lot more of in May.
It was all finished off with some lovely minis from Knight Models for this months Tabletop Gaming Guide.
This gives me a great total for the month, almost doubling the year so far!
Models Painted: 72
Model Total: 147
My wee section of the underhive is filled a little bit more with the addition of some of the galaxies finest warriors. The first of these is the Space Marine, a fallen hero of the Imperial Fists brought low by the enemies of the Imperium and swallowed up by the vast beast that is Hive Primus.
This gent will be used for a special scenario, a chance to gain the favour of one of the founding Chapters. I’ll go into more detail once I’ve actually written the thing, but I know it will be a free for all with the victor gaining an awesome reward. I’m going to finish off the model with plenty of dispatched foes from this awesome kit…
Next up is the ‘Space Marine’. This one will be the master of the Fleshworks, a combination of fighting pits, slave markets and ‘food’ production(there’s a great supply of fresh produce in the area).
The tales tell that he is a recruiter for the Imperial Fists, and the armour and mighty stature seem to back this up. The ignorance of the denizens of the underhive only help the tale to spread.
With that in mind, what do you think, should he be an imposter, an overgrown Goliath lucky enough to have found some marine armour or should there be some truth to the tale, he is in fact a recruit of the Imperial Fists. An aberration that failed the initiation process but managed to escape into the underhive? Let me know what you would do.
The Clockwork Queen and her mechanical cohort take thier place in the underhive. Another character that will be added to the campaign but one that has been more of a slow build, fluff wise and model wise. I am going to add some cogs and gears, from a bag of watch parts purchased from Ebay, to really stick home the clockwork theme but heres the base models I’ll be working from…
I’ve used the Rogue Trader from the Kill Team Rogue Trader set as the basis, although still working out what I may want to change or add.
It’s likely that the Clockwork Queen herself will be a primary antagonist and thorn in the gangs sides, backed up by a techy bodyguard of droids.
Heres the first and biggest mech…
I used the droid from Blackstone Fortress as the base, with a home made hammer, shield and shoulder mounted missile launcher.
I also used some Sicarians as a base for a couple of heavy bodyguards…
I’ll be sticking with the mechanicum models as a base for things to come, as I think they work really well for the role. I do plan on expanding this with a few smaller additions, probably ‘pilots’ for the droids. But as I say it’s still melding together in the old noggin.
It didn’t take long for me to succumb and take the plunge, converting my very own Archni-rig for the Gellions, my Van Saar gang. In all honesty I wasnt even planning to build one. I love the artwork found in the Gangs book and was settling in for a long wait for a Forge World model.
But something in my head had other ideas. It was whilst I was building this guy…
An idea I had had from the start for a Leader with carapace armour and a servo harness, a mini Arachni-rig if you will. I’ll still be going ahead with this guy, but there’s a lot of work still to be done.
It was whilst building this gent and looking at the Canoptek Wraith kit I used for the ‘arms’ that inspiration struck. After a good wee while building, several expeditions through the bits box, and some finger injuries this is what I came up with…
It is a big one, that’s it sitting on a 65mm base, but as there is no official size and the image in the book is ambiguous on this at best, I’m happy to roll with it.
The main bulk is built from a Tau Stealth Suit and a box of Canoptek Wraiths, using a large proportion of the arms and body peices. There’s also a hell of a lot of random bits that I’ve accumulated over the years, and oh God I’ve just started adding more!
It took a lot of fiddling, cutting and dry fitting to get it looking how I wanted which was suitably high tech for the Van Saar but also with some utility. I see it as an exploration and excavation rig. I even added a ‘web’ cable for the rear…
It also comes with the option of swapping legs out for weapons,a plasma gun and/or a radgun, which I’ve made up for it too…
Those arms aren’t properly attached yet, so I’m going to work on good option for easy swapping.
I’m also going to write some backstory for both of these once they’re finished and painted, to tie them together and into the gangs backstory. I also need to figure out a basing option for this thing, so if you have any ideas I’d love it if you’d let me know.
Finishing up the entourage of Lord Aquillius Lionhardt are his two loyal companions, Skrugs and Ratty.
Skrugs is the director and picter but is also the mastermind behind the whole endeavor. A cunning ruse only a Ratling could come up with, and as usual an enterprising way to make a lot of coin. There is no Lionhardt, not a real one anyway. The whole thing is a con, a way to swindle everyone in the underhive at once.
It all started with Nevin Boigs, he grew up in an acting troupe travelling the underhive, putting on a show in each new settlement. Nevin was the lead actor and a great one at that, but also incredibly unlucky. In an accident involving a latrine, a waterfall, several giant rats and a sudden hivequake, Nevin was seperated from his troupe, and his life, now forced to hustle his way in the underhive until he could find them again.
Down on his luck as always, Nevin was about to be swindled and likely stabbed by a pair of very short men he’d lost a wager to. Whilst it could easily be said that Nevin was helplessly useless at most things, like gambling, acting was not one of them. He used his only skill in an attempt to get out of the pickle he’d found himself in. He ‘put on’ one of his characters, the lead role from the ‘Hunt for the Heart of the Aquilla’, and tried to convince the ratlings that he was a highborn noble, someone they would be best to leave well alone.
Skrugs is many things but gullible is not one of them. A consummate swindler himself, he saw straight through the act but found himself looking at the spark of one of his greatest cons ever.
He offered Nevin a way to pay off the debt, an offer he could not refuse(there were various firearms pointing his way after all). He just needed to look and act the part, embody that imperial noble once again, Skrugs and his mysterious companion Ratty would do the rest. With his boisterous and ‘educational’ banter alongside his noble persona he was an instant hit, but it was the tremendous kill shots that really sealed the deal.
Shots that seem to fly round corners, to pin point accuracy over vast distances, the gun skill on show almost unbelievable. If it weren’t for careful editing by Skrugs they would be entirely unbelievable. Utterly impossible.
Whilst Skrugs sets up the shots, the pict feeds that will be seen by the fans, Ratty sets up his shot.
A stealthy and nimble ex guard sniper, he gained his nickname for his innate ability to crawl and scurry anywhere, with silence and speed. It’s what earned him his custom rat headgear and cloak after all.
Ratty speeds ahead of the cameras and sets up to make the kill shot, giving the viewers every impression Wolfhardt himself took down the target. Carrying his trusty rifle, and his specialist rounds, his rat cloak draped in place, he stalks unseen taking out anything or anyone needed with consummate ease.
Even if he is spotted his cloak offers the perfect disguise for the underhive, most will think it nothing more than a sump rat and move on. If they do take more of an interest, Rattys not adverse to slitting the odd throat.
These guys were a lot of fun to make. The base models are from Blackstone Fortress and converted with a variety of bits. The camera was made from a Tau Plasma Rifle, Sicarian antennae, a gun handle and the cap from an unknown kit. Just found that one in the bits box. Ratty was converted up using a Space Wolves helmet and cloak, cut to fit with a touch of green stuff for the seam.
That makes up my first character group, these guys and Aquillus/Nevin, and something I’ll be using in a campaign as the arbitrator. I’m working on some rules for them which I’ll show off soon.
Work has progressed quite swiftly with the gang, in all aspects. I’ve got 15 built, 5 painted and the big old brute ready to go. I’ve even got a backstory in mind and a whole host of other conversions planned out, but those are posts all of their own.
Here’s a look at everything painted so far, including their very own Ambot!
I’ve really enjoyed building and painting all of this so much but it’s the converting that’s really sunk its hooks into me. I’d forgotten the joy of sifting through your bits box, lining parts up, creating something unique and special to your force. I started off with a few small additions, like the shields and long Las on my leader or the Lascannon, a simple matter of replacing the barrel and cutting down the back to fit the energy cell…
Even the ambot only featured a few bits and pieces stuck on where they looked cool, simply filing the join point to match up…
But its these wee additions that make all the difference and really helps blend something like the Ambot into your force, something also achieved with a matching paint job. I used some Eldar backpack components for the ‘antennae’ and some Tau bits for the back vanes. I chopped up and smmothed down one of the energy shield peices to add the Van Saar emblem to the shoulder guard.
I’ve got so many more ideas for models I’d like to make, not just for the Van Saar but a whole host of Underhive characters, loners and outcasts for a campaign I have planned, but I’ll tell you more about that soon. For now here’s a few more pictures of the gang…
This month’s issue of Tabletop Gaming Magazine is on stores now and inside you’ll find the guide I produced for a selection of monsters from Wizkids Nolzur’s Marvelous Miniatures range.
Here’s a look at the creatures and critters I worked on…
This was a follow on from the previous issue, in which I covered a few of the heroes…
For something I wanted to keep up to date with I dropped this surprisingly quickly, but nows a good as time as any to jump back on board. So without further ado, let’s take a look at the models I painted over the last few months…
Models Painted: 9
Total painted in 2018: 48
Models Painted: 10
Total painted in 2018: 58
Models Painted: 12
Total painted in 2018: 70
Models Painted: 6
Total painted in 2018: 76
Models Painted: 14
Total painted in 2018: 90
Models Painted: 3
Total painted in 2018: 93
And that’s us all caught up! Not as much as I would have liked in a few of the months but it’s been a fairly hectic year since March, hence the massive gap between posts.
The infamous smuggler, scoundrel and scruffy looking nerf herder has joined the group of painted models for my Imperial Assault games. I’ve been looking forward to this one, and he certainly didn’t let me down…
I’m really loving the quality of the FFG plastic miniatures, and am finding the level of detail quite pleasing. Whilst for the most part they are just high end board game pieces comparable with the low end of your normal tabletop gaming miniatures, they do the job well for a fairly low cost. In addition they’ve also captured the essence of most of the characters quite well, which I think is something very important when it comes to something as beloved as Star Wars.