This month’s issue of Tabletop Gaming Magazine is on stores now and inside you’ll find the guide I produced for a selection of monsters from Wizkids Nolzur’s Marvelous Miniatures range.
Here’s a look at the creatures and critters I worked on…
This was a follow on from the previous issue, in which I covered a few of the heroes…
For something I wanted to keep up to date with I dropped this surprisingly quickly, but nows a good as time as any to jump back on board. So without further ado, let’s take a look at the models I painted over the last few months…
Models Painted: 9
Total painted in 2018: 48
Models Painted: 10
Total painted in 2018: 58
Models Painted: 12
Total painted in 2018: 70
Models Painted: 6
Total painted in 2018: 76
Models Painted: 14
Total painted in 2018: 90
Models Painted: 3
Total painted in 2018: 93
And that’s us all caught up! Not as much as I would have liked in a few of the months but it’s been a fairly hectic year since March, hence the massive gap between posts.
The infamous smuggler, scoundrel and scruffy looking nerf herder has joined the group of painted models for my Imperial Assault games. I’ve been looking forward to this one, and he certainly didn’t let me down…
I’m really loving the quality of the FFG plastic miniatures, and am finding the level of detail quite pleasing. Whilst for the most part they are just high end board game pieces comparable with the low end of your normal tabletop gaming miniatures, they do the job well for a fairly low cost. In addition they’ve also captured the essence of most of the characters quite well, which I think is something very important when it comes to something as beloved as Star Wars.
I’ve just finished adding the last few touches to my wave IV(technically wave III & IV) reinforcements and added even more firepower to my Armada force.
I’ve only played a few games with each of the ships so far and I love how they work. Nothing has the sheer firepower of an ISD, so doesn’t make quite as big of a splash as when that was released, instead being a bit more subtle in the way that they change the shape of play.
The Interdictor, on the face of it, comes across as a slightly weaker VSD that moves a touch better and costs more. Doesn’t really seem worth it. But where it really shines is in it’s upgrades and it’s sheer survivability. The ship adds a new upgrade slot, the ‘Experimental Retrofit’ slot and in it you can add lots of gravity manipulating shenanigans.
Whilst I won’t go into a huge amount of detail on it, I will say that I love this ship. It adds enough to the game to change up gameplay and fleet building tactics to a good degree, without making it feel overpowered. It was also a lot of fun to paint the addition of the grave well generators and central trench are nice ways to break up the classic grey space triangle look.
The Gozantis are another great addition to the game and, like the Interdictor, don’t really look all that special on the face of things. Whilst they are weak, they are also cheap and disposable and above all else a really easy way to add more activations to your fleet. Just that will make them worth their points. Throw in another new upgrade slot type ‘Fleet Support’, which as the name may suggests makes the Gozantis more of a support unit, and you have another great addition to the game that changes everything in one hell of a good way.
I wanted o paint these up so that they each had squad markings an keep the red stripe theme going across all my ships. Here’s a closer look at each of the squads…
Here’s a look at the skirmish force I’ve used in the last couple of tournaments in my area. Managed to win a store championship with them, which I was very pleased with, although there was only 3 of us playing. Then not so good in my next tournament, coming 3rd out of 4. Did well in the games against people I had not played before, and terribly against a chap who I played with in the store champs. The list is strong in focus tokens, as well as relying on Leia for fire support, as well as getting some valuable command cards back in play, particularly ‘Reinforcements’. My opponent in that last game was well aware of this and with surgical precision took out Leia, Gideon and Mak within the first 2 turns leaving my force woefully ill equipped to handle his horde of Stormtroopers. I may need to mix things up a bit for next time ;).
I’ve really enjoyed painting these models, whilst not the usual crisp details I like from my mini’s they are Star Wars. And I love me some Star Wars. Everything is painted in the ‘stock’ colour scheme other than Gideon. I wanted him to look like he was in charge of the troopers, so tried to stick as close to their scheme as possible. I also decided to add a good way to differentiate the two Rebel Trooper squads and found some fantastic paint masks from Protect Models to do the job…
They’re really easy to use, just stick on, paint, and peel off, and I think they look really great. They do symbols for all the factions in a range of different sizes, so I think it likely I’ll do the same once more get’s painted or I switch to a different faction.
To finish off, here’s some more pictures of the squad…
I have to admit, this crew was a lot more fun to paint than a lot of the Batman forces I have done before it, and I will be a little bit sad to see them head off to their owner :-P. The reason they were so much fun was primarily because there was a lot more freedom involved in what colours to use, where they were applied, and the bases turned out to be something quite different from what I have done before. Also worth a mention is how great the models are, whilst largely a pain to put together(large gaps, excessive mold lines etc) the character imbued into each mini is superb and you really do feel that each one is an individual.
As you’ll be aware from my previous posts the main job to get this commission complete was to finish off the Circus Clowns, the Joker and a few wee bits on Harley Quinn. So let’s start of by taking a look at the Clown Prince of Crime himself….
I found the face difficult on this one, constantly having to go back and adjust it a tiny wee bit at a time so as to get the look of the character just right. I think it ended up looking pretty good, even if I do say so myself. I also had a happy accident with this figure. Whilst constructing it ended up with one foot being slightly bent forward, meaning when the other was put flat on the base the other was outstretched in front, giving the look of the Joker almost sauntering forward dramatically.
Next up is the Circus Clowns…
It was fairly simple to get these guys finished off, from were I left them last time, just a few details here in there.
And finally here’s Harley Quinn…
Another cracker of a model, whilst it does have some rather small joining points for construction, the details are superb and it captures the Arkham City version of Harley Quinn perfectly.
And in case you missed them, here’s the rest of the crew…