Necromunda – Van Saar Arachni-rig Spotted!

It didn’t take long for me to succumb and take the plunge, converting my very own Archni-rig for the Gellions, my Van Saar gang. In all honesty I wasnt even planning to build one. I love the artwork found in the Gangs book and was settling in for a long wait for a Forge World model.

But something in my head had other ideas. It was whilst I was building this guy…

An idea I had had from the start for a Leader with carapace armour and a servo harness, a mini Arachni-rig if you will. I’ll still be going ahead with this guy, but there’s a lot of work still to be done.

It was whilst building this gent and looking at the Canoptek Wraith kit I used for the ‘arms’ that inspiration struck. After a good wee while building, several expeditions through the bits box, and some finger injuries this is what I came up with…

It is a big one, that’s it sitting on a 65mm base, but as there is no official size and the image in the book is ambiguous on this at best, I’m happy to roll with it.

The main bulk is built from a Tau Stealth Suit and a box of Canoptek Wraiths, using a large proportion of the arms and body peices. There’s also a hell of a lot of random bits that I’ve accumulated over the years, and oh God I’ve just started adding more!

It took a lot of fiddling, cutting and dry fitting to get it looking how I wanted which was suitably high tech for the Van Saar but also with some utility. I see it as an exploration and excavation rig. I even added a ‘web’ cable for the rear…

It also comes with the option of swapping legs out for weapons,a plasma gun and/or a radgun, which I’ve made up for it too…

Those arms aren’t properly attached yet, so I’m going to work on good option for easy swapping.

I’m also going to write some backstory for both of these once they’re finished and painted, to tie them together and into the gangs backstory. I also need to figure out a basing option for this thing, so if you have any ideas I’d love it if you’d let me know.


Necromunda – Skrugs and Ratty, the Abhumans Behind the Man

Finishing up the entourage of Lord Aquillius Lionhardt are his two loyal companions, Skrugs and Ratty.

Skrugs is the director and picter but is also the mastermind behind the whole endeavor. A cunning ruse only a Ratling could come up with, and as usual an enterprising way to make a lot of coin. There is no Lionhardt, not a real one anyway. The whole thing is a con, a way to swindle everyone in the underhive at once.

It all started with Nevin Boigs, he grew up in an acting troupe travelling the underhive, putting on a show in each new settlement.  Nevin was the lead actor and a great one at that, but also incredibly unlucky. In an accident involving a latrine, a waterfall, several giant rats and a sudden hivequake, Nevin was seperated from his troupe, and his life, now forced to hustle his way in the underhive until he could find them again.

Down on his luck as always, Nevin was about to be swindled and likely stabbed by a pair of very short men he’d lost a wager to. Whilst it could easily be said that Nevin was helplessly useless at most things, like gambling, acting was not one of them. He used his only skill in an attempt to get out of the pickle he’d found himself in. He ‘put on’ one of his characters, the lead role from the ‘Hunt for the Heart of the Aquilla’, and tried to convince the ratlings that he was a highborn noble, someone they would be best to leave well alone.

Skrugs is many things but gullible is not one of them. A consummate swindler himself, he saw straight through the act but found himself looking at the spark of one of his greatest cons ever.

He offered Nevin a way to pay off the debt, an offer he could not refuse(there were various firearms pointing his way after all). He just needed to look and act the part, embody that imperial noble once again, Skrugs and his mysterious companion Ratty would do the rest. With his boisterous and ‘educational’ banter alongside his noble persona he was an instant hit, but it was the tremendous kill shots that really sealed the deal.

Shots that seem to fly round corners, to pin point accuracy over vast distances, the gun skill on show almost unbelievable. If it weren’t for careful editing by Skrugs they would be entirely unbelievable. Utterly impossible.

Whilst Skrugs sets up the shots, the pict feeds that will be seen by the fans, Ratty sets up his shot.

A stealthy and nimble ex guard sniper, he gained his nickname for his innate ability to crawl and scurry anywhere, with silence and speed. It’s what earned him his custom rat headgear and cloak after all.

Ratty speeds ahead of the cameras and sets up to make the kill shot, giving the viewers every impression Wolfhardt himself took down the target. Carrying his trusty rifle, and his specialist rounds, his rat cloak draped in place, he stalks unseen taking out anything or anyone needed with consummate ease.

Even if he is spotted his cloak offers the perfect disguise for the underhive, most will think it nothing more than a sump rat and move on. If they do take more of an interest, Rattys not adverse to slitting the odd throat.

These guys were a lot of fun to make. The base models are from Blackstone Fortress and converted with a variety of bits. The camera was made from a Tau Plasma Rifle, Sicarian antennae, a gun handle and the cap from an unknown kit. Just found that one in the bits box. Ratty was converted up using a Space Wolves helmet and cloak, cut to fit with a touch of green stuff for the seam.

That makes up my first character group, these guys and Aquillus/Nevin, and something I’ll be using in a campaign as the arbitrator. I’m working on some rules for them which I’ll show off soon.

Necromunda – The Van Saar Gang So Far

Work has progressed quite swiftly with the gang, in all aspects. I’ve got 15 built, 5 painted and the big old brute ready to go. I’ve even got a backstory in mind and a whole host of other conversions planned out, but those are posts all of their own.

Here’s a look at everything painted so far, including their very own Ambot!

I’ve really enjoyed building and painting all of this so much but it’s the converting that’s really sunk its hooks into me. I’d forgotten the joy of sifting through your bits box, lining parts up, creating something unique and special to your force. I started off with a few small additions, like the shields and long Las on my leader or the Lascannon, a simple matter of replacing the barrel and cutting down the back to fit the energy cell…

Even the ambot only featured a few bits and pieces stuck on where they looked cool, simply filing the join point to match up…

But its these wee additions that make all the difference and really helps blend something like the Ambot into your force, something also achieved with a matching paint job. I used some Eldar backpack components for the ‘antennae’ and some Tau bits for the back vanes. I chopped up and smmothed down one of the energy shield peices to add the Van Saar emblem to the shoulder guard.

I’ve got so many more ideas for models I’d like to make, not just for the Van Saar but a whole host of Underhive characters, loners and outcasts for a campaign I have planned, but I’ll tell you more about that soon. For now here’s a few more pictures of the gang…

A Month in Pictures – March to August!

For something I wanted to keep up to date with I dropped this surprisingly quickly, but nows a good as time as any to jump back on board. So without further ado, let’s take a look at the models I painted over the last few months…


Models Painted: 9

Total painted in 2018: 48


Models Painted: 10

Total painted in 2018: 58


Models Painted: 12

Total painted in 2018: 70


Models Painted: 6

Total painted in 2018: 76


Models Painted: 14

Total painted in 2018: 90



Models Painted: 3

Total painted in 2018: 93


And that’s us all caught up! Not as much as I would have liked in a few of the months but it’s been a fairly hectic year since March, hence the massive gap between posts.

Imperial Assault – Han Solo!

The infamous smuggler, scoundrel and scruffy looking nerf herder has joined the group of painted models for my Imperial Assault games. I’ve been looking forward to this one, and he certainly didn’t let me down…


I’m really loving the quality of the FFG plastic miniatures, and am finding the level of detail quite pleasing. Whilst for the most part they are just high end board game pieces comparable with the low end of your normal tabletop gaming miniatures, they do the job well for a fairly low cost. In addition they’ve also captured the essence of most of the characters quite well, which I think is something very important when it comes to something as beloved as Star Wars.

Star Wars Armada – Imperial Wave IV


I’ve just finished adding the last few touches to my wave IV(technically wave III & IV) reinforcements and added even more firepower to my Armada force.

I’ve only played a few games with each of the ships so far and I love how they work. Nothing has the sheer firepower of an ISD, so doesn’t make quite as big of a splash as when that was released, instead being a bit more subtle in the way that they change the shape of play.


The Interdictor, on the face of it, comes across as a slightly weaker VSD that moves a touch better and costs more. Doesn’t really seem worth it. But where it really shines is in it’s upgrades and it’s sheer survivability. The ship adds a new upgrade slot, the ‘Experimental Retrofit’ slot and in it you can add lots of gravity manipulating shenanigans.


Whilst I won’t go into a huge amount of detail on it, I will say that I love this ship. It adds enough to the game to change up gameplay and fleet building tactics to a good degree, without making it feel overpowered. It was also a lot of fun to paint the addition of the grave well generators and central trench are nice ways to break up the classic grey space triangle look.


The Gozantis are another great addition to the game and, like the Interdictor, don’t really look all that special on the face of things. Whilst they are weak, they are also cheap and disposable and above all else a really easy way to add more activations to your fleet. Just that will make them worth their points. Throw in another new upgrade slot type ‘Fleet Support’, which as the name may suggests makes the Gozantis more of a support unit, and you have another great addition to the game that changes everything in one hell of a good way.

I wanted o paint these up so that they each had squad markings an keep the red stripe theme going across all my ships. Here’s a closer look at each of the squads…