Imperial Assault – Heroes of the Bespin Gambit!


Davith Elso is one of the heroes chosen to take part in our Imperial Assault campaign so I knew I wanted to get him painted up, so I thought I might as well get Murne Rin painted up at the same time.

I have to admit I did push towards someone taking Davith as I think it’s a cracking model and i really wanted the chance to paint him up…

He’s definitely one of my favourite heroes from the range. Whilst painting him up I also realised that I’d really like to paint a few of him up. I think he’d look great painted up like a Clone Wars Jedi, with the traditional brown robes and white armour. I also would love to paint him up as an Imperial Inquisitor with dark robes and a red lightsaber, maybe as a Grand Inquisitor proxy when that pack is released.

Murne Rin was another figure I really enjoyed. There’s not many alien characters, and it’s nice to see a species you wouldn’t expect like an Ithorian…

I wanted to stick with a regal/diplomatic look which I hope comes across in my colour choices.

Both great fun to paint and it now means I have 8/13 heroes painted up  😀

Imperial Assault – Boba Fett!


This is actually one of the very first Imperial Assault miniatures I painted. I’m a self confessed Fett addict, and as soon as I opened his packet I knew he was jumping straight to the front of my paint queue.

As you can imagine I had a ball painting this guy. Pouring over reference pictures to make sure I could get him looking as accurate as possible…

I’m really pleased with how he turned out and I hope you like him. The model, whilst not amazingly detailed, certainly does the infamous character justice. The only foible I have with it is the pose. I like the idea of advancing and firing, but it’s the Fett, there’s surely a much more badass pose they could have gone with.

Unfortunately he’s all I have painted for my mercenary forces so far, but as with the other factions, I’m hoping the campaign will give me a good reason to get a lot more of them done.

Star Wars Armada – Escalation Tournament!


Last weekend I ventured over to Common Ground Games in Stirling to take part in an Armada tournament with a twist. This would be an escalation tournament, with 3 games with increasing points allowance. So the first game is at 250pts, the second at 350pts and the final game at a whopping 450pts, with the only other caveat, over and above the standard tournament rules, being that you had to keep exactly what you had in your previous lists throughout the others. I was stoked to try out a different format, as so far I’ve only played in tournaments using the standard rules. Let’s take a look at how the day went….

Game 1 – 250pts – Empire vs Empire

My starting force looked like this:

ISD II – Admiral Motti, Electronic Counter Measures, XI7 Turbolasers, Leading Shots

Gladiator I, Demolisher, Ordnance Experts, Engine Techs, Assault Concussion Missiles

and my opponent was running this:

VSD I, Admiral Screed, Wulff Yularen, Flight Controllers, Boosted Comms

Gladiator I, Demolisher, Ordnance Experts, Engine Techs, Assault Proton Torpedoes

Major Rhymer, Mauler Mithil, TIE Bomber, TIE Fighter

I had the initiative so chose to be first player and selected Contested Outpost for our objective. As is usual with a mission like this one, after set up and deployment, we found ourselves only using around a 3rd of the table.

Armada-1-2The first turn or two was all about getting into position, with my ISD and my opponents Gladiator zipping forward to try and take the outpost. The VSD also took the opportunity to command the squadrons to head into the fray and splash a little damage across the fore shields of my Demolisher, whilst the ship itself held back to survey the conflict.

It was a this point the enemy Gladiator zipped forward to get that four black side arc blasting away at the ISD. Luckily it came away with only some shields down and a target right in the sights of it’s fore and starboard arcs, cue villainous laugh.

It was time to get my Demolisher stuck in, so it zipped up and activated it’s engine techs to Armada-1-3get right into the juicy spot behind the opposing Gladiator and let rip thanks to the Demolisher title. That left one crippled Gladiator that the ISD was more than happy to finish off.

Over he next two turns the ISD began to slow to maintain control of the station and fired a couple of long range shots against the VSD, only really managing to down a few shields. The Demolisher however circled it’s prey, popping off volleys onto the starboard and aft. He didn’t come out unscathed, but did sufficient damage to take down the target. That left the small fighter ball to have one last pop at the ISD but after some incredibly unlucky rolling nothing managed to break through the shields of the flagship.

Result: Win 9 – 1


Game 2 – 350pts – Empire vs Rebels

Here’s what I added to my 250pt list:

Avenger title for the ISD

Gladiator I-class Star Destroyer, Insidious, Ordnance Experts, Engine Techs

1 Firespray

I don’t remember exactly what my opponent was running, sorry I’ll do better next time, but here’s a general idea and the upgrades I can remember:

MC80 Assault, General Dodonna, Defiance, Enhanced Armaments

AF-MKII, Advanced Projectors, Enhanced Armaments

Nebulon B Escort, Enhanced Armaments

Tycho, X-Wing, B-Wing

I had the initiative again on this one, so took first player and chose Most Wanted as the objective. We ended up setting up two fronts. On one my ISD versus the Assault Frigate and the other everything else. My opponent then chose his MC80 and the Demolisher as the objective ships, meaning anyone firing at them got an extra die and they were worth double points when defeated.

On the ISD side both our ships moved forward to start trading blows, the ISD heading straight forward and the Assault Frigate beginning to turn to present it’s flank and banks of turbo lasers. The first few turns each ship was just knocking a few shields off here and there. On the other side of the battlefield the Demolisher zipped forward to block the MC80 managing to stop right in front of her and dishing out enough damage to take down a good amount of shields. The Insidious moved down the far side, looking to get in behind the big ship. In return my opponent threw everything he had at the Demolisher, very nearly reducing her to wreckage with only one hull left.

The next turn over on the other front was a bit more eventful. The ISD turned to try and get the Assault Frigate in that all important double arc, and by god was it a close call…


Just scraping by the ISD was now in the perfect position to unleash a nasty volley and thus the Assault Frigate was blown into space dust. It did however mean the ISD was miles away from the rest of the fight and would not be able to help support the other half of the fleet.

Armada-2-1Over on the other half of the battlefield I managed to get one last activation out of the
Demolisher, to unleash a salvo straight into the MC80 bringing most of the shields down and the score a few hull points of damage. The MC80 then proceeded to blow it out of the sky, scoring more than triple the damage necessary. The Insidious continued it’s journey around the to the back of the Rebel line.

The next couple of turns really want my way with the Insidious pulling up behind the MC80 and pummelling it’s engines until they overloaded and the whole ship disappeared in a fireball. The Neb-B managed to fire off a volley but it just wasn’t enough to slow down the Gladiators furious assault and it too met it’s end at the hands of the Insidious. With all the capital ships just chunks floating in space, the Rebel fighters zipped not hyperspace and another victory was claimed by the Empire.

Result: Win 9-1

Game 3 – 450pts – Empire vs Empire

My additions came in the form of some more fighter support:

4 Firesprays, Major Rhymer and the Punishing One

My opponent was running the following:

Raider I, Admiral Ozzel, Admiral Montferrat

Gladiator I, Ordnance Experts, Assault Concussion Missiles

Raider I, Ordnance Experts, Assault Concussion Missiles

Raider I, Ordnance Experts, Assault Concussion Missiles

Raider I, Ordnance Experts, Assault Concussion Missiles

Slave I, IG-2000, 3 Firesprays, 3 Aggressors

I knew this one would be a challenge. Not just because of the above list but I’ve yet to beat this opponent after several games and I know how skilled he is. I once again had the initiative and saw no reason not to go first again. The options for objective were limiting. I didn’t want Superior Positions as I knew he had the manoeuvrability and fighter superiority to take advantage. I definitely didn’t want Most Wanted, as he would choose my weakest ship and choose his Ozzel Raider which could easily run away. So I was left with Fleet Ambush.

This meant my Gladiators where deployed at distance 5 of my edge and I kept them at a low speed. My ISD was deployed as close to them as possible at speed 3 so I could join the elements of the fleet together as soon as possible.


The enemy lined up to to take everything I had straight on, with one Raider nipping round the side and the Ozzel Raider going for a trip round the table and keeping well away from the fight. We traded a few shots in the initial line up with the only thing of note being my Firesprays eating through the shields of a Raider to do a couple of points of hull damage.

The next few turns it went south fairly quickly. Demolisher did manage to take out the leading Raider, but then it’s back up and the Gladiator swiftly annihilated her. The ISD popped a couple of long range dice into the Raider but did nothing of note. The enemies Raider came in from the side to unleash on y squadrons managing to rack up a fair bit of damage with the combination of two black dice and ordnance experts.

On the squadron front the Aggressors swiftly moved in to engage my squadrons knocking a few more damage points onto them and taking out a Firespray. With the help of Dengar most of my squadrons focussed on the Raider managing to take off the last couple of hull points and send her and her crew into the void. The opponents Firesprays focussed on the Insidious, managing to pummel her down. Not enough to kill her, but she was now in serious danger.

On the next turn I needed to get the Insidious out of danger so went for a manoeuvre that would pull me onto the port flank of the remaining Raider. Unfortunately for me it just clipped it, meaning she was now sitting in-between the Gladiator and the Raider and was swiftly blown away. The ISD meanwhile tried to put some damage through on the Gladiator, but to no avail. The aggressors continued their slaughter of my squadrons leaving only a couple of Firesprays and Dengar left. Knowing they would not do any considerable damage to them, they managed to get into position to fire on the remaining Raider and managed to score just enough damage to blow it away. The opposing Firesprays began to bombard the ISD, emanating to pummel the remaining shields and get through to the hull, but with Motti onboard they still had a lot of work to do.


The ISD and the Gladiator continued to trade blows, with the Gladiator being a lot closer to death, only 2 hull points to go. My last Firespray managed to pop off a shot to knock it down to one hull left, and then got into position o try and get that last hit next turn but out of nowhere comes IG88 to blast it clean out the sky, damn. The other aggressors continue to mop up and obliterate the rest of my squadrons, meaning only the ISD left. An ISD with 4 Firesprays on it’s tail. Led by Boba Fett himself they manage to blast through the hull and send the core critical resulting in an ISD fireball and a loss for Motti and his forces.

Result: Loss 1-9

With the last game out the way we could now have a look at the final standings, and with a good run of games under my belt I had managed to score enough to come in second, with my opponent form the last game coming in on top with a lead of 8 tournament points! I was very happy with the result, but more than that really happy with the day. The format was great, each and every opponent a joy to play and overall a very enjoyable day.

Next up on the tournament schedule is the Scottish regionals! Here’s hoping I can score some of those purty dice and whilst I’m at it I will try to get enough info and pictures to do the same kind of report.

Thanks for reading 🙂

Star Wars – Imperial Assault Skirmish Force!


Here’s a look at the skirmish force I’ve used in the last couple of tournaments in my area. Managed to win a store championship with them, which I was very pleased with, although there was only 3 of us playing. Then not so good in my next tournament, coming 3rd out of 4. Did well in the games against people I had not played before, and terribly against a chap who I played with in the store champs. The list is strong in focus tokens, as well as relying on Leia for fire support, as well as getting some valuable command cards back in play, particularly ‘Reinforcements’. My opponent in that last game was well aware of this and with surgical precision took out Leia, Gideon and Mak within the first 2 turns leaving my force woefully ill equipped to handle his horde of Stormtroopers. I may need to mix things up a bit for next time ;).

I’ve really enjoyed painting these models, whilst not the usual crisp details I like from my mini’s they are Star Wars. And I love me some Star Wars. Everything is painted in the ‘stock’ colour scheme other than Gideon. I wanted him to look like he was in charge of the troopers, so tried to stick as close to their scheme as possible. I also decided to add a good way to differentiate the two Rebel Trooper squads and found some fantastic paint masks from Protect Models to do the job…


They’re really easy to use, just stick on, paint, and peel off, and I think they look really great. They do symbols for all the factions in a range of different sizes, so I think it likely I’ll do the same once more get’s painted or I switch to a different faction.

To finish off, here’s some more pictures of the squad…

Star Wars Armada – Imperial Squadrons!

Today I’m going to share a few pictures of all of the Imperial Squadrons I have painted up so far. A few I painted up in standard Imperial colours before I’d decided on a scheme for my fleet…

but a few others are in the fleet colours…

The idea was for generic pilots to be flying in red ships and any unique pilots to be flying around in white ships.

I’ve also painted up a few rogues to go alongside these…

As you can see I jumped on the bandwagon with the Firesprays! I don’t even feel guilty 🙂

Star Wars Armada – Imperial Fleet


So I’ve been playing a lot of Armada recently and after a long while of using grey triangles I wanted to spice them up a bit. Now those that know know I’m a bit of a Star Wars geek and the idea of Star Destroyers being anything other than Imperial White hurts my head a little bit. It took a long time for me to convince my self that it was a good idea to throw some red stripes on my ships, but I’m glad I did.

I think it’s nice and bold and stands out from the crowd. I still wanted them to look like the classic Imperial ships, but with a wee bit of colour added and felt red would be the most suitable. I’m still toying with adding the ship names in aurebesh somewhere on the hulls, but am most likely to just leave them as is. Most of the markings were done with masking and airbrush, but then highlighted with some brushwork. The symbols were done with stencils, which I picked up from ProTech Models. So take a look at some more images of this lot and let me know what you think….

Star Wars – Imperial Assault


I’ve been on a pretty big Star Wars buzz for the last few months. The Force Awakens really awakened(sorry) my love for this fantastic universe and now there are so many options for crossing my love of that universe with my love for tabletop wargaming.

As well as getting back into X-wing I’ve also jumped on board with Armada and Imperial Assault. It’s the latter I’ll be looking at today, particularly the few figures I’ve managed to get round to painting.

I’ve only managed to play through the first few missions of the campaign, but with another attempt on the go at the weekend, I’m hopeful that we’ll manage to get a lot more done and I can get a full taste of how the campaign system plays out. What I have been paying a fair bit is the skirmish mode, which allows for small skirmish teams to be played in versus matches. A great wee addition but also a great way to add a competitive tournament scene to the kind of game it would not normally be suitable for.

The system works really well; Each player has 40 points of minis and is looking to be the first to score 40 victory points. This can be done either by killing enemy units or claiming objectives, and usually a win is gained by mixing the two. With a good mixture of maps and missions(I think there’s around 40 or so), as each new figure pack comes with 1 map with 2 missions it has a great deal of variety. Alongside the 3 factions(Rebel, Imperial, Mercenaries), you get a good mixture of different things every time you play. If you can’t tell already, I love it!

Anyway, enough of my blabbing, here’s a look at the core set characters that I’ve painted up so far….