Dreadball – Z’zor update!

Back to the painting :D. I’m back to the hobby after a couple of weeks of extra normal work, and getting stuck into the third of my Dreadball teams, the Z’zor, and here’s how they’re looking:

Z'zor Jacks

Z’zor Jacks

Z'zor Strikers

Z’zor Strikers

Z'zor Guard

Z’zor Guard

I’m very pleased with how they’re coming along, with the main addition above and beyond the tester being the red in the joins. I think this helps tie the whole lot together quite nicely :). Still have a fair amount of work to put into these guys, and will be looking to get the turquoise armour sections, the reds and the eyes finished off for tomorrow…

Dreadball – Pitch Designs Update

I’ve been fairly busy over the last week, working some extra hours at my other job, which has meant a lack of painting time to get some updates on here. Unfortunately it looks like it will be the same until October :(. However it does mean some extra pennies for some cool stuff. I’ve already got some season 3 Dreadball goodies coming soon, which will include a Teraton team, season 3 book and dozer :D. I’ve also decided to invest in a couple of pitches for my current teams and have been working on finalising the designs for this and would love to get some feedback or see if there’s anything wrong anybody can spot. So first up we have a redo of the Gamma Slammers home field, the Gamma Dome:

The Gamma Dome logo

The Gamma Dome logo

The Gamma Dome pitch design

The Gamma Dome pitch design

And here’s the pitch for the Silver Centurions, the Coliseum:

The Coliseum logo

The Coliseum logo

The Coliseum pitch design

The Coliseum pitch design

I tried to keep them in a similar kinda design, they have the same team manager after all :D.

I’ve also been toying with the idea of making up some of the accessories for these pitches ie. the home/away fan cards, action tokens, and markers for the score/eye in the sky and this is what I’ve come up with:

home-&-away-cards

As I’ve said I would love to hear what you think, especially if you think there are any errors or such. and if anyone is looking to get a design done themselves feel free to get in touch through the contact page

Warhammer 40k – White Scars Jetbike Progress!

Today I have been working on the sword, cloak, animal skin and face on the White Scars jetbike. I managed to finish all of them off other than the face and some final touches to the animal skin and here are the results:

White Scars Jetbike WIP

White Scars Jetbike WIP

White Scars Jetbike WIP

White Scars Jetbike WIP

White Scars Jetbike WIP

White Scars Jetbike WIP

White Scars Jetbike WIP

White Scars Jetbike WIP

White Scars Jetbike WIP

White Scars Jetbike WIP

I’m particularly pleased with how the sword has turned out and chose the colours in order to match the Kor’sarro Khan I did earlier in the year for the same client. This was done by blening from blackto naggaroth purple, then to genestealer purple to white. In regards to the animal skin, I decided to do this in a semi leopard pattern, as I think this suits the White Scars more than a standard grey or brown affair you’d find on say a Space Wolf. I still think this needs a little work just to pull the colour out a little bit more. Next up is soem more work on the face. hair and beard as so far I have only laid down the base colours for these.

In other news I received a couple of MVPs as part payment for the Dreadball robots commission, so I’ll be painting these up alongside the Enforcer once the jetbike is done 😀

Dreadball MVP's

Dreadball MVP’s

Dreadball – Silver Centurions Almost Done!

With the final few details added today it’s just the bases and the threat markings on the clear hex(not sure what I’m doing with that yet) on the Centurions to do. Here’s how they are looking without that:

Jacks

Jacks

Jacks Back

Jacks Back

Strikers

Strikers

Strikers Back

Strikers Back

Guards

Guards

Guards Back

Guards Back

As you may have noticed I decided to add some Dreadball gloves to the Strikers and the Jacks, this was done with some plastic pipettes I had laying about with some careful cutting , and a wee touch of paint.

Next up, as I’ve said is the bases. These are gonna be a rough metal to match the pitch design I threw together this afternoon. This is the as-yet unnamed(may have to be the Colosseum?) home of the Silver Centurions:

Silver Centurion Pitch Design

Silver Centurion Pitch Design

Would love to hear what you folks think?

Dreadball – More Silver Centurions!

Continued work on the Silver Centurions this morning, and with some helpful suggestions on another colour decided to do a few bits and pieces in gold. I also took the chance to add a couple of extra glowy bits :D. Just on the left hand of the strikers, and on the several studs on the Guards armour. Anyway, here they are:

Jacks Front

Jacks Front

Jacks Back

Jacks Back

Strikers Front

Strikers Front

Strikers Back

Strikers Back

Guards Front

Guards Front

Guards Back

Guards Back

For now its off to get in a few more league games at the Sunday meet up, and I’ll let you know how the Slammers get on 🙂

 

 

Dreadball – Silver Centurions Progress

The weekend has arrived so its onto painting some of my own stuff, and today I’ve made a wee bit of progress on the Centurions:

Silver Centurions WIP

Silver Centurions WIP

Silver Centurions WIP

Silver Centurions WIP

I’ve worked up the armour with some highlights to the desired colour as well as adding the glowy blue bits I want on them. The only other part I know what I’m doing with is the number panel. This will be a blue version of the digital display seen on the Gamma Slammers. I still think I need something else on these guys to really make ’em pop, and other than doing more glowy blue bits, I’m at a loss as to what. Any ideas from you readers out there would be greatly appreciated 😀

Silver Centurions Logo

Silver Centurions Logo

I also did a wee bit more to the logo and am happy to say this should be the final design. Let me know what you think?

Dreadball – Match Report

So the Dreadball League Edinburgh is coming along nicely and I’d like to give an update on the Gamma Slammers progress as well as a match report :D.

After my first defeat against the Playa H8ters, my next game was against some more pesky Veer-myn, the Ratfinks. This is one of the best and closest games I’ve had, with me winning 6-0 up until the last couple of rushes, and the Ratfinks managing to score enough strikes to secure a 1-0 victory :(. This means I’m now siting in 3rd behind both the damn Veer-myn teams, and the league table looking like this. Now onto my next game:

Gamma Slammers(Home) Vs The Boner Corp(Away)

The Boner Corp

The Boner Corp

I rolled up home so set up my team in a familiar fashion, right up at the line with the Guards, and the Jacks to the side of each of them. In response to this the Boner Corp set up defensively, along the 1/2pt strike zone line ensuring they are at least 6 away from my players.

Following the sound of the first whistle the ball shot out a mighty 6, landing on the slammers side of the pitch. The Slammers decided to start things off as they usually do; Slam, slam, and slam. A guard

Rush 4

Rush 4

dashed forward to get into contact with a Jack and swiftly injured him for 2 turns, following up with another slam against a striker. This time however he dodged to safety.One of the Jacks decided to go for a strike picking up the ball and getting into position for a 1 pointer, but failing his 2 dice 3+ test :(. The Corp took offense to an Orc being so far onto their half and set up a slam with a guard supported by a Jack and a striker! With furious laughter from the Orc, he managed to knock the puny human on his arse. Enraged the Corp Guard jumped to his feet and slammed the Orc into next week, leaving him injured for 3 turns! This left the ball fairly open and a Striker nipped in to pick it up.

The Slammers next rush was used to set up some defense as most of the Corp players where well down their own side of the pitch, the Corp then rushed up the field slamming as they went but didn’t even manage to put a dent in the Slammers armour, although opened enough space for a Striker to sprint up the pitch with the ball. Bad move Striker. One of the Orc’s  moved straight in and smashed the Striker to the floor, taking him out for 3 turns. This gave a Jack the opportunity to grab the ball, dash up-field and land a 3 pointer for the first strike of the game :).

Rush 6

Rush 6

In the next rush the ball fired out another mighty 6 making it onto the Corps half. A Striker saw his opportunity to shine, but needed a little extra to reach the ball, but failed his dash and instead fell face first onto the ball sending it flying out of his reach. With this the Corp player needed some extra actions so played a card to get to the ball with his second Striker, unfortunately he decided to imitate his teammate and dashed in the wrong direction. Into the floor. The Slammers went for some more carnage, and tried to get the opposing Guards off the pitch, but only managed to injure one for 2 turns. A Jack tries his luck again, grabs the ball, heads for a 2 pointer, but narrowly misses the required roll. Booo :(.

The Corp’s Strikers decided this was a good time to make up for flailing around on the floor trying to get the ball, double their stand up, grab the ball and sprint all the way to a strike zone. The Corp coach surprised the crowd by revealing and playing a throw card, but with only two dice misses the strike. The Slammers went for some good old bashes, with a Guard and Jack going after a Human Guard, winning the slam 6-0 and sending him off the field for 3 turns. The Jacks then turned their attention to the ball, grabbing it and sprinting into the Corps half of the pitch.

The Corp realising their in a tricky situation and sent a Jack chasing after the ball carrier, but it dawned on them they could not make it so decided to play a card instead. Mysteriously the ball disappeared from the Goblins hands, and shot out at centre field, right next to a Striker. Damn sneaky Humans. The Striker really goes for the glory getting all the way up to go for a 4 pointer, but with only one dice to get it, another miss inevitably happens. With the ball well up the Slammers half of the pitch something needs to be done to get rid of the Corp players up there with it. A Guard attempts to evade out of his face to face confrontation with a Jack, but trips over his own feet and falls flat. The closest standing guard goes for the Striker who just missed, but only manages to push him back. Knowing he needs to get up there, the Guard on his back flips to his feet, rushes up, and slams the Striker into the injury box for 2 turns. With the end of the game close at hand a Goblin rushes up to get as close as possible to the ball, but does

Rush 9

Rush 9

not reach it.

The Corp goes for a push to get the ball but none of the downed players manage to double their stand up test. This left the coach no choice but to get as close to the ball as possible, but as with the Slammers they can’t quite reach it. The Slammers, now on their last rush, attempt to get a last strike in. The closest Goblin grabs the ball and manages to sprint and dash all the way to the 4pt zone, but with all the actions for him used up. Trying their luck with a card, in the hopes of getting a free action or a throw, their hopes are quickly dashed drawing up an event card.

This left the Corp one last rush to try and pull it out the hat. Needing to get the ball a Jack rushes in but only manages to push the ball carrier back, the Jack knows this is the last chance so pushes in for another try, but the Goblins superior speed means he dodges straight out the way and ensuring the Corp can do nothing else to get a strike in.

And with that the final whistle was blown, giving the Gamma Slammers a 3-0 victory.

Overall it was a good game, humans seem to hold their own against the Marauders with this being the first game they have not killed an opposing player. With a few more of our strikes getting in, it could have been a much closer game but our inability to roll dice meant only the one strike was scored (and that was with the help of coaching dice!). The end of match phase didn’t have much going on apart from the Corp’s income. Because of the difference in team value(147-104), the corp got a total of 5 dice, gaining 25mc. This got them 2 coaching staff and an extra coaching dice! The Slammers on the other hand got one Jack advancing, gaining Running Interference and a total of 8mc in the bank.

I hope you enjoyed the write up and please let me know what you think as I will probably end up doing more in the future 😀

Dreadball – DBR7 Complete!

Popped the last few details onto DBR7 this afternoon. Added a few things to the back, as the photos from yesterday showed it as a little bare, also took the opportunity to clean up a few of the white sections. Pleased with the results, and got to thinking whilst painting him how he would make an excellent Coaching Staff for the robot team :). Anyway, onto photos:

DBR7 front

DBR7 front

DBR7 Back

DBR7 Back

Let me know what you think 😀

Dreadball – DBR7 Commission

Got blasted into an addition to the robot team today in the form of DBR7 “Firewall”. I decided I was gonna do him in the opposite colours to the team (white with red stripes), in order for him to both stand out and fit in :). This is what I’ve come up with so far…

DBR7 "Firewall" WIP

DBR7 “Firewall” WIP

DBR7 "Firewall" WIP

DBR7 “Firewall” WIP

 

DBR7 "Firewall" WIP

DBR7 “Firewall” WIP

It kinda worked out as being very similar for what I’m doing for the human team :), and made me all the more assured that it is a good direction.

As always let me know what you think 😀