New Toys – Deadzone!

There was a great haul of hobby goodies here at Deathwatch Studios over the hobby period, with the most exciting for me being Deadzone! My lovely wife managed to get a hold of the boxed game for me and immediately lamented the decision as I went into hiding to build it all :D. Today I’m going to give you a run down of how I found the contents of the box as well as the Rebs Faction Booster :).

Tokens – The card tokens that come with the game are a much higher quality than expected, and look like they would have a much longer life than the Dreadball ones. They’ve got a good design asthetic in keeping with the game and you get more than enough to see you through. The acrylic version on the other hand is a bit more disappointing than the Dreadball equivalent, with hard to see designs. It’s not the end of the world though, as they are very vibrantly coloured, so it’s just a case of learning what colour means what.

Card Tokens

Card Tokens

Acrylic Tokens

Acrylic Tokens

I also picked up a set of the resin equipment crates as they add that little extra character to a game. These are very good for the £8 they cost, with great quality casting on both the crates themselves and the lids which include the different equipment designs.

Crates

Crates

Terrain & Mat – The playmat the game comes with is the same kind of mouse-matty material that the Ultimate game uses, and as with that it is nothing short of superb. It’s easily stored, looks great and has the advantage of a good amount of traction for both the models and the terrain.

The terrain is also absolutely superb. The connector method that Mantic have gone with works very well. Each section as sets of two holes in the same areas which the connectors then plug into, giving the opportunity to build/dismantle the terrain with ease. Although I’ve gone down the gluing route (I’d rather get more terrain to have a few options than have to sit and poke out connectors after a game :)). Another great thing with the terrain is there is next to no visible mold lines due to the way it all tapers at the edges, meaning it can be built up with minimal effort. Finally it’s amazingly modular, even when glued up. I had an amazing amount of fun after building up the two sets I have just making up different board layouts, figuring out where walkways could go and building up the levels :). Here’s a couple I came up with:

Mat and Terrain

Mat and Terrain

Mat and Terrain

Mat and Terrain

The Factions – I’ve now built up both the Rebs and the Plague, as these are the factions I would like to play with. I originally was going to go with the Enforcers, but due to the high cost per model, it would mean a very restrictive force, where as the Rebs especially have a huge amount of variety and a good amount of cheapness.

Both Factions were very easy to clean, with the only real problem being a mold line right down the Reb Commanders face and all look fantastic. My only big gripe is some of the models are placed onto the disc with tabs on their feet, as I would rather have them flush to the base, but a wee bit of careful cutting got rid of those.

Plague Stage 1 & 2s's

Plague Stage 1 & 2s’s

Plague Stage 3s & Dogs

Plague Stage 3s & Dogs

Rebs Specialists

Rebs Specialists

Rebs Troopers

Rebs Troopers

As you can see with the Rebs I may have gone a little crazy and got a few extra troopers. This is because they are so cheap I wanted a lot more flexibility in what I could take, and considering all of these guys wouldn’t fill up the roster in a campaign, I can’t wait to get the extra specialists that aren’t available yet.

The Rules – The rulebook is much the same as other Mantic books. It looks great, with a nice crisp feel and great graphics. The rules themselves read well, with only a little confusion that works itself out when you have a play through and feel very unique (if you discount Dreadball). The only problem I have with the book is a lack of a reference page, which would have been really handy saving time flipping through the book.

I’ve only played a few games so far, so keep your eye’s peeled, as I will do a wee right up once I’ve played a bit more and have got my head around it a little bit more 😀

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Dreadball – Alpha Simian

The armour, fur and flesh is now done on the Alpha Simian and here’s how it looks:

Alpha Simian Front

Alpha Simian Front

Alpha Simian Back

Alpha Simian Back

I’m very pleased with the results so far, especially in regards to the Albino look as I felt this was a bit of a gamble and could look terribly wrong. Still got a fair bit of work to go on this chap, but he’s been such a pleasure to work on I can’t wait 😀

 

Dreadball – Dunedin VI Mega Bowl

There is going to be a Dreadball tournament in Edinburgh, the Dunedin VI Mega Bowl, in a matter of weeks and I’m getting very excited. The details of the day have only just been announced and boy, are there some good prizes. Here’s how its looking:

1st Prize – A copy of Dreadball Ultimate, Official Mantic league champion 2013 medal, official Mantic Dreadball trophy and Drake and the Dynamic Dinoborg (Limited Edition MVP)! In addition, the winner gets free entry to Vapnartak 2014 in York!

2nd Prize – Official Mantic Dreadball trophy and James “The Vet” Syler (Limited Edition MVP).

3rd Prize – Official Mantic Dreadball trophy and Chris Nord (Limited Edition MVP).

Best Painted Team – Box art Lithoprint signed by Jake Thornton.

Most violent coach – Coach Renton and Orcy.

How awesome is all that? Not only all this but the first 8 people to buy their ticket get a funky prize as well, in the form of this guy:

Gabe MVP

Gabe MVP

As you may be able to tell I’ve already grabbed my ticket to make sure I could get one, as I don’t think they’ll stick around for very long. The event seems to be much the same as the tournament taking place at the Mantic open day which I’m hopefully going to be going along to, so should be good for getting into the swing of things :D. I’ve already started to prepare the Gamma Slammers to be a bit more presentable, which will include some extra pose players, a brnd spanking new pitch and maybe even a t-shirt for the coach :).

Dreadball – MVPs

I’ve now amassed a small pile of MVP’s, and am planning on starting to paint them as soon as the Alpha Simian is finished, but before that lets see what I’ve got kicking around:

Number 88, the Enforcer and Wildcard

Number 88, the Enforcer and Wildcard

Ludwig and Anne-Marie Helder

Ludwig and Anne-Marie Helder

Riller and the Praetorian

Riller and the Praetorian

As you can see there’s a good selection there from all 3 seasons. Any that would fit with one of the teams I have, I’ll be painting up in a similar style but with a wee bit extra flair. The others will be a good opportunity to try out some funky schemes :D.

Dreadball – Big Mech Finished!

The Centurions now have one hell of a Jack joining their ranks, in the form of the Big Mech!

Big-Mech-1 Big-Mech-2Big-Mech-3

I’m very happy with how he’s turned out and will get some images up soon of him along sid ethe Centurions to see how they look together.

I have been tempted to have a go at making a DB glove for this guy, and am certainly gonna try a couple out and see out it looks, but more on that later…

Dreadball – Big Mech & Alpha Simian

Big Mech Front

Big Mech Front

Big Mech Back

Big Mech Back

Work has been progressing smoothly with the first 2 of my giants. As you can see I’ve painted up the Big Mech in the same fashion as the Silver Centurions, as I’m gonna try and do the same with each of the giants(different teams though). Just some glowy blue bits and something on the visor for this guy and he will be done 😀

Alpha Simian Front

Alpha Simian Front

Alpha Simian Back

Alpha Simian Back

The Alpha Simian I’m going to paint up for the Gamma Slammers, and to try something a little different will be done as an albino. Only managed to get the basics done on this guy so far, whilst waiting for some bits to dry on the Big Mech, but really looking forward to getting properly stuck into him.

In other news, should be getting my first game of Ultimate in tomorrow, which I am super excited for. Gonna try and get some pictures and do a wee write up of how we get on and general thoughts on the system.

 

 

Dreadball – Z’zor Finished!

That’s another team under my belt and ready to play. Almost? Even though they are pretty much done, theres still a couple of things I need some time to ponder over, first up is a name(which I always struggle with) and secondly the bases. I’ve gone for white on them cos I wanted them to be playing on a shiny, white tiled surface such as you would find in a lab as the idea is they are specimens from a lab put into the dreadball arenas to generate funds for the “company”. Just not sure if it looks right or whether I want ot add a coat of gloss over the top? But anyway, here they are:

Jacks Front

Jacks Front

Jacks Back

Jacks Back

Strikers Front

Strikers Front

Strikers Back

Strikers Back

Guard Front

Guard Front

Guard Back

Guard BackLet me know what you think?

Let me know what you think?