MCP – Gambit & Rogue Painting Guide

Welcome to my latest painting guide! Two of my all-time favourite X-Men hit the painting table.


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Prep: Fully build both models. Undercoat black.

Before you begin…

For this guide I’ve switched over to a non metallic metal(NMM) technique. The paints used are within the guide, but take a look at the thinned layers mini-guide for a better understanding.

Gambit

Stage 1

Incubi Darkness: Apply a basecoat to the bodysuit and gloves.

Thondia Brown: Apply a basecoat to the jacket and hair.

Phoenician Purple: Apply a basecoat to the chest and kinetic charge.

Karak Stone: Apply a basecoat to the cards.

Bugman’s Glow: Apply a basecoat to the skin.

Dark Reaper: Apply a basecoat to the boots, lining and staff.

Stage 2

Thunderhawk Blue: Apply a layer to the bodysuit and gloves.

Mournfang Brown: Apply a layer to the jacket.

Doombull Brown: Apply a layer to the hair.

Genestealer Purple: Apply a thinned layer to the chest.

Screamer Pink: Apply a layer to the kinetic charge.

Pallid Wych Flesh: Apply a layer to the cards.

Russ Grey: Apply a line highlight and a thinned layer to the boots, suit lining and staff.

Cadian Fleshtone: Apply a layer to the skin.

Stage 3

Russ Grey: Apply a line highlight to the bodysuit and gloves.

Steel Legion Drab: Apply a thinned layer to the jacket and hair.

Kakophoni Purple: Apply a line highlight to the chest.

Emperor’s Children: Apply a thinned layer to the kinetic charge.

White Scar: Apply a thinned layer to the cards.

Blue Horror: Apply a line highlight and thinned layer to the boots, suit lining and staff.

Basic Skin Tone 70.815: Apply a thinned layer to the skin.

Stage 4

Fenrisian Grey: Apply a spot highlight to the bodysuit and gloves.

Karak Stone: Apply a spot highlight to the jacket and hair.

Fulgrim Pink: Apply a aspot highlight to the kinetic charge.

Abaddon Black/Mephiston Red: carefully apply the symbols to the cards.

White Scar: Apply a spot highlight to the boots, suit lining and staff.

Light Flesh 70.928: Apply a spot highlight to the skin.

Finish by painting the base with the Base Painting guide.

Rogue

Stage 1

Tau Light Ochre: Apply a basecoat to the centre of the bodysuit, boots and gloves.

Warpstone Glow: Apply a basecoat to the sides and legs of the bodysuit.

Rhinox Hide: Apply a basecoat to the jacket and hair.

Celestra Grey: Apply a basecoat to the front patch of hair.

Dark Reaper: Apply a basecoat to the core, base edge and debris.

Khorne Red: Apply a basecoat to the core lens, and inside the x symbols.

Bugman’s Glow: Apply a basecoat to the skin.

Stage 2

Averland Sunset: Apply a layer to the bodysuit, boots, and gloves.

Moot Green: Apply a layer to the sides and legs of the bodysuit.

Doombull Brown: Apply a layer to the hair.

Mournfang Brown: Apply a layer to the jacket.

Ulthuan Grey: Apply a layer to the front patch of hair.

Russ Grey: Apply a line highlight and a thinned layer to the core, base edge and debris.

Mephiston Red: Apply a layer to the core lens and inside of the x symbols.

Cadian Fleshtone: Apply a layer to the skin.

Stage 3

Flash Gitz Yellow: Apply a line highlight to the bodysuit, boots and gloves.

Skarsnik Green: Apply a line highlight to the sides and legs of the bodysuit.

Skrag Brown: Apply a line highlight to the hair.

Steel Legion Drab: Apply a line highlight to the jacket.

White Scar: Apply a layer to the front patch of hair.

Blue Horror: Apply a line highlight and thinned layer to the core, base edge and debris.

Evil Sunz Scarlet: Apply a spot highlight to the core lens and  inside of the x symbols.

Basic Skin Tone 70.815: Apply a thinned layer to the skin.

Stage 4

Dorn Yellow: Apply a spot highlight to the bodysuit, boots and gloves.

Gauss Blaster Green: Apply a spot highlight to the sides osides and legs of the bodysuit.

Deathclaw Brown: Apply a spot highlight to the hair.

Karak Stone: Apply a spot highlight to the jacket.

White Scar: Apply a spot highlight to the core, base edges and debris.

Light Flesh 70.928: Apply a spot highlight to the skin.

Finish by painting the explosion with the Explosion painting guide.

Necromunda – Rogue Docs & Ammo Jacks

After having built 19 gangers I felt it was time to move onto the support elements of the gang, and an opportunity for some cool conversions, the hangers-on.

There’s no official models for these yet, although a few have been teased by Forge World, so the only option was to kit bash up a few or find some suitable proxies.

The most obvious model to use was the Doc from the Rogue Trader box…

She looks the part, although maybe a little too clean, and she’s generic enough to fit in with most gangs. I picked her up from Ebay, a great way to get single models from these big boxes.

My next rogue doc was much more themed around my Van Saar…

I’m really pleased with how this one came out, so much so that I’m tempted to make him into a Medicae bounty hunter.

The base model is a Van Saar ganger, with the addition of the case and ‘gun’ from the Scions command set. I added the aerial, cam, and the vials on the gun from parts in the Skitarii and Sicarian kits. He was finished off with some shoulder pads, I think from the Valkyrie gunner.

Onto the ammo jacks…

Like before I have a Van Saar specific one and something more generic.

The Van Saar one I went all out on a themed model…

I used the Genestealer Cult Nexus as the base, but changed the holographic display to a gun bench. One of the hatch sections from a rhino worked well to cover the hole, and a mix of a lasgun from the Van Saar kit, some guitar string and watch parts, provided the gun being worked on.

The man himself had a head swap for a Van Saar head, and some minor customisation to his right arm. I swapped in a bolt pistol, modified with componenets from the Forge World servo skulls, to be a tool of some sort and removed the pack below to add in a bolter.

Not sure how much being on a 40mm base will affect him in game, but I really beleive in the rule of cool.

The next ammo jack was a complete kitbash using components from a lot of different kits. The body and legs are a Valkyrie gunner, the arms from the Astra Miltarum heavy weapons team and a necron, with a dark eldar hand. The head is from a tank sprue, something Imperial Guard. His equipment and pouches are from Sicarian, Space Marine, Tau, Van Saar and other unknown kits.

Still a wee bit of greenstuff work to do on all of these to get them fully finished, then onto painting! Thanks for reading and I hope you enjoyed it, I would love to hear your feedback!