Over the last few days, as well as painting more Dreadball than you can shake a stick at, I’ve began prepping the next Basilisk for the Death Korp army. Its now got all of the base colours in place, now its time to work on the rust 🙂
Dreadball – New Team!
Finally felt the lure of the Trontek team always rattling about inside the game box and got crackin’ into painting them. They where originally the team I was gonna go, and the Marauders where supposed to go up on Ebay, but alas I enjoyed the bashing even after only one go. But that niggle wouldn’t let go, and so I present the Silver Centurions (in a very early form :D):
Would love to hear what you think of them.
Dreadball – Pitch Designs
Decided as I’ve been using Photoshop a fair bit recently I would have a go at designing a pitch for the Gamma Slammers and so I introduce you to Gamma Park (v.1):
These are still a bit rough, with a few bits here and there to clean up and to add some consistency, but very pleased with the results after the hours it took (took a lot longer than I thought it would :().
I also did another one with a wee bit more Gamma Slammer (and the blood that comes with that :P) to it:
Would love to hear what you think of them both 😀
Robots Finished!
The robot team is now complete, other than the clear hexes, and here they are:
Only have numbers on the Jacks, as with swapping in and out there’s not much point to having them on the Guards and Strikers, unless you have the same amount of each of these as you have jacks.
Next up for Dreadball I’m going to be painting numbers on the bases for the Gamma Slammers, as it’s fairly difficult to make out the digital displays whilst playing. Especially if your in the usual dark gamer dungeon we seem to play most of our games :D. I’ve also started on what will be my next team, the Z’zor:
I’m wanting to go for a praying mantis vibe with these guys, as I not only think this will look awesome, it also gives me the opportunity to paint a fairly vibrant team.
Dreadball Update!
Work has been progressing on the robots and here they are;
The idea at present is to have the eye and glowy bits of each variety a different colour, which should make it a bit more obvious as to which is which. So Blue for the Jacks, Green for the Strikers and Red for the Guards. I’ve started this off on them but obviously it still needs a bit more work, as does the red team stripes. I’m hoping that I should be able to make some good progress on this tomorrow, so keep your eyes peeled for the next update.
In other news the Gamma Slammers have had their 10 game winning streak broken by the Playa H8ters :(, who have also now stolen the top spot in the league. It was a damn good game but I was completely outmaneuvered the whole way through. I went for a very bashy game as this is what has worked for me before, but the Veer-myn’s prominence of strikers, which the coach utilised to their full potential, ran circles around me. I did however manage to retain my kill streak, with another 2 deaths caused by my Guards :D. The league organiser gave a very apt write up which you can find here: https://www.facebook.com/edinburghdreadball
Although I lost I still managed to get another of the guards up to level 3 and spent a coaching dice to roll on the Extra Coaching table. Rolling a 6 meant that I got to choose anything I wanted so opted for Grizzled. This is a fantastic ability, meaning the opponant loses an extra dice when performing a slam or slamback against this player. After analysing this match I think I’m going to have to give my jacks a bit of a push next time, not only to level them up, but to get a bit of a different game.
You can check out the league table here: http://dreadballedinburgh.leaguerepublic.com/l/standingsForDate/51755152/2/-1/-1.html
Dystopian Wars – New Ships Started
Got started on the Plutarch Destroyers and the Pytheus Bombers over the weekend and managed to get the main armour colours finished off today, so with out further ado here they are;
I tried to make the cream colour a wee bit brighter on this lot of ships, and I think it makes a big difference over the Galens. I love how the Plutarchs have come out but do believe that the Pytheus’s stripes could have been done a lot better. They just look a wee bit too messy and haphazard for my liking, although with a huge blue glowing rotor in the middle to draw the eye I’m not too fussed 😀
Gonna be focussing on my commissions over the next few days, so these guys will be on the shelf for a wee bit. As I now have the robots to complete, a basalisk in the works and also a Sameal on jetbike to be made into a White Scar 😀
Dreadball League!
League! Wooooooooo!
As you may have guessed we kicked off the local Dreadball league this weekend, and the Gamma Slammers made a damn good start. We have a fair amounts of the same team in the league, with the line up looking a little like this:
Gamma Slammers(obviously) – Marauders
The Thorsson Hammerers – Forgefathers
The Playa H8ters – Veer-myn
The Boner Corp – Corporation
Decepticons – Robots
Brigadoom – Marauders
The Bronze Warriors – Forgefathers
??? – Robots (I unfortunately forgot to get the name of this team)
I managed to get the two games. The first was against the hammerers, and they had me on the ropes for the first half of the game with the score swinging back and forth. That is until the Orx got warmed up, causing several injuries and 2 deaths(Bwahahaha :P) by the end of the game. This left my jacks the freedom to run around and get the score back on my side, ending the match at 3-0. Because of their superb performance two of the guards went up to rank two, gaining one 360 vision and the other stretch. Not a bad start 😀
The second game was against the Decepticons and my first time up against the robots. To be honest it was much the same as the first one but the Orx didn’t need to limber up first and by the end had cleared the pitch of opposing players and causing another 2 deaths. As much as I enjoy the killing and maiming, it didn’t feel too good killing 2 from a starting team of 6 :(. Although it did allow another 2 of my guards to rank up giving another 360 vision and changing another who already had 360 vision into a keeper. A jack also got a boost and gained a bonus to his skill 🙂
And this is how the team looks now:
You can find the roster template I used here: http://thepaintingmonkey.wordpress.com/dreadball-roster-creator/. Fantastic job this guy has done 😀
Before the next set of league games I’m planning on painting threat zone markings fully round the bases on the Orx with 360 vision(I know I’ll forgot the ability if I don’t), but am still working away on the robot team and have managed to get the majority of them up to the finished armour colour, other than a little cleaning up here and there. I’m gonna have a wee chat with the client before I go onto anything else, as I have a few ideas floating about but more on that later. In the meantime, look, robots:
Dystopian Wars – Galen Class Escorts Finished!
Finished the first members of my fleet this afternoon and I’m extremely happy with how they turned out :D:
Very pleased with how the glow on the weapons looks, but for next time I’m gonna try and make it look brightest in the inner, rather than the outer, sections. Next up for the Victorian seas I’m only moving up to something a little bigger in the form of 5 Plutarch class Destroyers and 5 Ptolemy bombers. In the meantime some Dreadball robots are needing some love. some work has begun on getting the armour up to its finished stage, and I’ll give you a peek at them soon…
Dreadball Gaming!
Had a few games of Dreadball last night, and think we have managed to get all the rules down properly as we where playing a couple incorrectly. Primarily moving the ref at the start of the turn rather than the end, and also not putting events into play that came from ref moving, random player selection etc. We also tried out some experience gaining just to get an idea of what will happen with this when our league kicks off this weekend.
I played two games, both against Forgefathers, one was a home and one an away. Both where victories :D, which means the Gamma Slammers are undefeated for 6 games in a row. Here’s a wee rundown on some highlights for the game(note: I forget to take any notes as planned :(, and apologies for the bad pics):
Both games I decided to play it very bashy, as this seems to be a strength of the marauders. In the first game this meant that half the Forgefather team was injured by the end of the first rush, which put them
at a severe disadvantage. This coupled with the Forgefathers low movement meant it was fairly easy to outmaneuver them and get rid of any pesky strikers(knocking these guys down is great, 3 times one tried to stand up, but with a 5+ speed stat he failed each time). In this match I also gained 3 experience, one on a jack for a 3 pointer and two on a guard for doing what they do best, slamming. This led to the guard gaining the stretch skill in the end, which is handy but hardly super-powered :).
The second game seemed to have a bit more violence (always a good thing in Dreadball), with one death per team. One of the Forgefather jacks decided I shouldn’t have anyone with skills so pummeled the Orc who gained a rank in the last match into the shiny floor until all that remained was a bloody husk
:(. My following rush I only had one thing in mind, revenge!
I distracted the ref with one of my jacks, whilst we had an event in play that meant ref checks where rolled with one less dice(which meant I couldn’t get sent off :D), then proceeded to sucker punch him down with one Orc and stomp with the next, which inevitably led to his death(that’ll teach the short arses). Shortly after this I managed to get enough strikes to make it a landslide, and got enough experience to rank up a jack and a guard! Gained running interference on the jack and a strength up on the guard. This should make this guard one hell of a fighter in any future games and I’m hoping that he’ll rack up a healthy kill count.
In conclusion I really like the Marauder team and don’t know how I would cope with a team like the Judwan, cos I just love slamming the hell out of the opposing team. The Forgefathers seem like a good team, but the minimal movement really does make a huge difference to there effectiveness, especially with ball play and making it to a good location to score a strike. I’ve heard playing a passing game is the answer, so would be interesting playing them when that approach is being kept in mind.
As I’ve said we have the first round of our league kicking off this Sunday, so I’ll let you know how we get on and try to take some notes and decent pictures this time.
Dystopian Wars – Galen Class Escort Progress
The Galen class escorts are coming along nicely. This afternoon I have added the decking and most of the metals;
I’ve still to add some highlights to the metals, as this is them just after a wash. Following that there’s not too much to add, I am wanting to add a glowy effect on the weapons but instead of the green seen in the Spartan scheme I’m thinking blue instead(still wanting to stick to cold colours). Once thats done I will have my first very tiny members of my fleet 😀























