Dreadball – Marauder Commission Finished!

The final touches have been added to the Marauders and the bases completed, so here are the completed Badmoon Bombers…

The Badmoon Bombers Front

The Badmoon Bombers Front

The Badmoon Bombers Back

The Badmoon Bombers Back

Also as part of the commission the client was looking for a reworking of the Silver Centurions pitch, and here’s the current progress on that…

Pitch-Draft

Badmoon Bombers Pitch

I’ve just got to get some images of the Ref and the 2 Balls to go with this lot and that should be the commission done and dusted (unless the client is wanting any alterations :)). That also means I’m free for any other commissions people may be after, so get in touch at deathwatchstudios@gmail.com 😀

Dreadball – Marauder Commission Almost Done!

With the numbers added and straps done the Marauders are almost done :D! All they need now is the bases sorted (Hazard stripes for those) and something done with the small strip on the Guards shoulder guards. Although at the moment I’m still unsure as to what I want to do on those, whilst I ponder take a look…

Guards

Guards

Jacks

Jacks

Keeper

Keeper

Prone Markers

Prone Markers

As you can see I went for red digital number plates on these guys, and I’m pleased with how they turned out. On the prones I thought it would be cool to have them displaying a digital error message to get across they’ve been hit so hard even the electronics in their suit are malfunctioning 🙂

Dreadball – Marauder Team Commission

My first job of the new year, and it’s back to my beloved Marauders :D.

I have a client that’s looking to have a full team painted (5 Guards, Keeper, 8 Jacks and 2 prone markers), and is looking for them in the same colours as the Red Scorpions Space Marine Chapter. So over the last couple of days I’ve been working on the grey armour to get things started…

Guards

Guards

Jacks

Jacks

Keeper

Keeper

I achieved what I have here using the following paints:

Full coat of Ironhill Grey (P3)

Wash of Drakenhof Nightshade (GW)

Highlight of Ironhill Grey (P3)

Highlight of Codex Grey (GW)

Fine edge highlight of Fortress Grey (GW)

Now it’s onto a dirty yellow to get a wee bit of colour on these guys 🙂

Dreadball – Dunedin VI Mega Bowl Results!

The Gamma Slammers did well in their first ever league, not quite taking the top spot this time though.

It turned out to be a fairly small event with five teams competing; 2 Marauder teams including the Slammers, 2 Corp teams , a Judwan team with some Teratons to even up the numbers. The Silver Centurions even made an appearance as one of the Corp teams, as a mate needed a lend of a team. Here’s some photos from the day:

It was a great laugh and a fun time was had by all with everyone getting 4 games in over the course of the day and here’s how the slammers results looked:

Game 1: Gamma Slammers Vs Boner Corp

0-7

Game 2: Gamma Slammers Vs Silver Centurions

0-0

Game 3: Gamma Slammers Vs Teenage Mutant Ninja Teratons

7-0

Game 4: Gamma Slammers Vs Judwan

7-0

Overall the Slammers performed well in all their games, with the offensive coach being an outstanding help throughout. Its the first thing I would get for the Marauders (if not most teams) straight off the bat. The ability to get a Goblin moving that fast is incredible, in one game a goblin managed to get from the centre line, to my end of the pitch, then back across to a strike zone and go for the throw! Even though I got off to a very shaky start, the great results in the second half of the day managed to pull me up the leader board and into second place :D, with the boner Corp netting the top prize, after 7 landslides and a 4-0 victory, they deserved it, with the coach receiving Ultimate, a medal, a trophy and the Dino riding kid (forget his name). My second place prizes were pretty spiffing too though….

Second Place Prizes

Second Place Prizes

That’s a Dreadball trophy and James ‘The Vet’ Syler, which I am well chuffed with, especially the MVP who I think is gonna be a Teraton coach for now :). Not only that but I also managed to get a prize for best painted, a season 1 cover print signed by Jake Thornton and Ronnie Renton…

Best Painted Prize

Best Painted Prize

I’ll have to frame that up :D.

Didn’t manage to get any kills at all throughout the day, which is a big surprise considering their bloodstained past, but I put it down to them not wanting to sully their brand new pitch. My pitch arrived just in time on Friday and I’m very happy with the result. A couple of mistakes have been made by me on the design, specifically the overly dark subs and injuries areas, as well as an incorrect line up marker :(. Here’s a closer look:

The Gamma Dome

The Gamma Dome

The Gamma Dome

The Gamma Dome

A big thank you goes out to Pathfinder Neil Collins for arranging and running the whole thing, as well as all the players who helped make it an awesome time 😀

Dreadball – Gamma Slammer Reinforcements!

The Gamma Slammers so far

The Gamma Slammers so far

Not been doing much with the Slammers for a while, but with a mates Kickkstarter goodness arriving so did a whole host of models to expand my Dreadball collection. First up was the first of the Slammers coaching staff, Orcy…

Coach Orcy

Coach Orcy

Who will soon be joined by some additional players in the form of 2 Jacks, a Keeper, a Guard and a prone marker…

Reinforcements

Reinforcements

And the final touch, a t-shirt for the head Coach…

T-shirt for the Coach

T-shirt for the Coach

I’m wanting to get all of these guys done before the Dunedin VI Mega Bowl on the 2nd November to make sure the Slammers are completely done and looking good 😀

Dreadball – Match Report

So the Dreadball League Edinburgh is coming along nicely and I’d like to give an update on the Gamma Slammers progress as well as a match report :D.

After my first defeat against the Playa H8ters, my next game was against some more pesky Veer-myn, the Ratfinks. This is one of the best and closest games I’ve had, with me winning 6-0 up until the last couple of rushes, and the Ratfinks managing to score enough strikes to secure a 1-0 victory :(. This means I’m now siting in 3rd behind both the damn Veer-myn teams, and the league table looking like this. Now onto my next game:

Gamma Slammers(Home) Vs The Boner Corp(Away)

The Boner Corp

The Boner Corp

I rolled up home so set up my team in a familiar fashion, right up at the line with the Guards, and the Jacks to the side of each of them. In response to this the Boner Corp set up defensively, along the 1/2pt strike zone line ensuring they are at least 6 away from my players.

Following the sound of the first whistle the ball shot out a mighty 6, landing on the slammers side of the pitch. The Slammers decided to start things off as they usually do; Slam, slam, and slam. A guard

Rush 4

Rush 4

dashed forward to get into contact with a Jack and swiftly injured him for 2 turns, following up with another slam against a striker. This time however he dodged to safety.One of the Jacks decided to go for a strike picking up the ball and getting into position for a 1 pointer, but failing his 2 dice 3+ test :(. The Corp took offense to an Orc being so far onto their half and set up a slam with a guard supported by a Jack and a striker! With furious laughter from the Orc, he managed to knock the puny human on his arse. Enraged the Corp Guard jumped to his feet and slammed the Orc into next week, leaving him injured for 3 turns! This left the ball fairly open and a Striker nipped in to pick it up.

The Slammers next rush was used to set up some defense as most of the Corp players where well down their own side of the pitch, the Corp then rushed up the field slamming as they went but didn’t even manage to put a dent in the Slammers armour, although opened enough space for a Striker to sprint up the pitch with the ball. Bad move Striker. One of the Orc’s  moved straight in and smashed the Striker to the floor, taking him out for 3 turns. This gave a Jack the opportunity to grab the ball, dash up-field and land a 3 pointer for the first strike of the game :).

Rush 6

Rush 6

In the next rush the ball fired out another mighty 6 making it onto the Corps half. A Striker saw his opportunity to shine, but needed a little extra to reach the ball, but failed his dash and instead fell face first onto the ball sending it flying out of his reach. With this the Corp player needed some extra actions so played a card to get to the ball with his second Striker, unfortunately he decided to imitate his teammate and dashed in the wrong direction. Into the floor. The Slammers went for some more carnage, and tried to get the opposing Guards off the pitch, but only managed to injure one for 2 turns. A Jack tries his luck again, grabs the ball, heads for a 2 pointer, but narrowly misses the required roll. Booo :(.

The Corp’s Strikers decided this was a good time to make up for flailing around on the floor trying to get the ball, double their stand up, grab the ball and sprint all the way to a strike zone. The Corp coach surprised the crowd by revealing and playing a throw card, but with only two dice misses the strike. The Slammers went for some good old bashes, with a Guard and Jack going after a Human Guard, winning the slam 6-0 and sending him off the field for 3 turns. The Jacks then turned their attention to the ball, grabbing it and sprinting into the Corps half of the pitch.

The Corp realising their in a tricky situation and sent a Jack chasing after the ball carrier, but it dawned on them they could not make it so decided to play a card instead. Mysteriously the ball disappeared from the Goblins hands, and shot out at centre field, right next to a Striker. Damn sneaky Humans. The Striker really goes for the glory getting all the way up to go for a 4 pointer, but with only one dice to get it, another miss inevitably happens. With the ball well up the Slammers half of the pitch something needs to be done to get rid of the Corp players up there with it. A Guard attempts to evade out of his face to face confrontation with a Jack, but trips over his own feet and falls flat. The closest standing guard goes for the Striker who just missed, but only manages to push him back. Knowing he needs to get up there, the Guard on his back flips to his feet, rushes up, and slams the Striker into the injury box for 2 turns. With the end of the game close at hand a Goblin rushes up to get as close as possible to the ball, but does

Rush 9

Rush 9

not reach it.

The Corp goes for a push to get the ball but none of the downed players manage to double their stand up test. This left the coach no choice but to get as close to the ball as possible, but as with the Slammers they can’t quite reach it. The Slammers, now on their last rush, attempt to get a last strike in. The closest Goblin grabs the ball and manages to sprint and dash all the way to the 4pt zone, but with all the actions for him used up. Trying their luck with a card, in the hopes of getting a free action or a throw, their hopes are quickly dashed drawing up an event card.

This left the Corp one last rush to try and pull it out the hat. Needing to get the ball a Jack rushes in but only manages to push the ball carrier back, the Jack knows this is the last chance so pushes in for another try, but the Goblins superior speed means he dodges straight out the way and ensuring the Corp can do nothing else to get a strike in.

And with that the final whistle was blown, giving the Gamma Slammers a 3-0 victory.

Overall it was a good game, humans seem to hold their own against the Marauders with this being the first game they have not killed an opposing player. With a few more of our strikes getting in, it could have been a much closer game but our inability to roll dice meant only the one strike was scored (and that was with the help of coaching dice!). The end of match phase didn’t have much going on apart from the Corp’s income. Because of the difference in team value(147-104), the corp got a total of 5 dice, gaining 25mc. This got them 2 coaching staff and an extra coaching dice! The Slammers on the other hand got one Jack advancing, gaining Running Interference and a total of 8mc in the bank.

I hope you enjoyed the write up and please let me know what you think as I will probably end up doing more in the future 😀

Dreadball Progress!

Today I started work on the first batch of Robots, starting off with just a basic basecoat…

Chromium Chargers

Chromium Chargers

To be honest this gives a clear indication of what the team will look like in the end, as the next stages for the main colour is just highlighting up to white. Beyond that is just the team colour stripes and the blue glowy bits.

One of my mates also gave me a team name for my Marauders, who shall now forever be known as…

Gamma-Slammers

and in addition to receiving a cool name (Thanks Neil), I also managed to paint up some reinforcements for them over the weekend in the form of another Orx, Goblin and Slippery Joe:

Reinforcements ReinforcementsBack

With a league kicking off this weekend I thought it would be a good idea to have some extra players to hand, and the excitement of some hardcore Dreadball meant I couldn’t put the brush down 😀

New Toys! Part 3 – Dreadball

Dreadball-Logo

Now this one isnt exactly a new game, as I have been getting on with this for a few weeks ago. I have however got some new goodies for it, and also managed to get 4 games in over the last couple of days, so I thought I’d show you where I’m going with it next and how the games have been.

I’ll start things off by saying that this game is freaking awesome! All of the games I’ve played have been an absolute hoot, and I think that comes down to the simplicity of the rules. It’s a very easy game to pick up, which means your not constantly bogged down with double checking rules, stats, etc. This coupled with the fact the game is incredibly fast paced just creates a great buzz when playing, especially when you’ve got the right opponents. As I’ve said I managed to get in 4 games with the Marauder team and luckily won every single one :D, I didn’t expect this team to be up to scratch and the original plan was to ebay them once complete, but I’m gonna stick with them for at least one league and see how I get on.

In between games I did manage to get the ref painted up, and also invested in the acrylic token set to replace the fairly crappy ones from out the box. These are well worth the money, they are good solid tokens and with the use they will see the card ones just wouldn’t last:

Dreadball Refbot

Dreadball Refbot

Acrylic Tokens

Acrylic Tokens

Up next will be a new team, the Z’zor…

Z'zor Team

Z’zor Team

I really like the design of the models, and think out of all the current teams these ones will offer the best oppertunity for a funky paintjob. Seems I got a bonus box too, as I had one extra guard in there. Score :D. I’m gonna go for a really bright green scheme on these guys, stupidly bright I think, but that will be after a commission for these guys…

Robot Team

Robot Team

The Client is looking to have them done in the same scheme as the Chronium Chargers, so will be going along the same sort of lines as the ref above, but with some additional embellishments to help ’em stand out.