MCP – Another Painting Guide Update!

I wanted to start by saying thank you to all of the people that have got in touch to say they appreciate the guides. It makes my day to hear that people are finding them so helpful. Thanks folks.

I’m still working away on guides, with a couple more core set characters coming your way very soon…

These are all painted with a few changes made form the core set characters I’ve done in the past, and the rest of the core set characters may be a while before they’re tackled. I’m working on a few more conversions that are a bit more involved.

I’m also planning on working on filling some of the gaps. There are a few early characters I’ve not covered yet, and I will be going back to cover Hulk, M.O.D.O.K., Venom, Thanos and the Wakandans when I can. They’ll likely be with a twist on the standard colour scheme or some conversions. Let me know in the comments if theres a particularly cool colour scheme/alt costume you want to see.

I do have a bit of a backlog to tackle before any of that though…

The Inhumans are likely next up on the painting table, but then I would like to tackle some of the terrain. I’ve done some of the terrain from the core set before…

These have given me a bit of practice for the rest and I’m looking at putting together a guide for each of these peices of terrain as well.

Until next time, have a great one!

MCP – Cyclops & Storm Painting Guide

Prep: Fully build both models and undercoat black.

Cyclops

Stage 1

Caledor Sky: Apply a basecoat to the bodysuit.

Averland Sunset: Apply a basecoat to thestraps, boots, gloves and visor.

Evil Sunz Scarlet: Apply a basecoat to the inset of the x-men symbols and visor.

Incubi Darkness: Apply a basecoat to the outside of the x-men symbols.

Bugman’s Glow: Apply a basecoat to the skin.

Leadbelcher: Apply a basecoat to the scenery on the base.

Stage 2

Drakenhof Nightshade: Apply a shade to the bodysuit.

Agrax Earthshade: Apply a shade to the straps, boots, gloves and visor.

Nuln Oil: Apply a shade to the scenery

Thunderhawk Blue: Apply a layer to the outside of the x-men symbols.

Cadian Fleshtone: Apply a layer to the skin.

Stage 3

Caledor Sky: Apply a layer to the bodysuit.

Yriel Yellow: Apply a line highlgiht to the straps, gloves, boots and visor.

Evil Sunz Scarlet: Apply a spot highlight to the interior of the symbols and visor.

Russ Grey: Apply a line highlight to the outside of the x-men symbol.

Ironbreaker: Apply a line highlight to the scenery.

Stage 4

Temple Guard Blue: Apply a line highlight to the bodysuit.

Dorn Yellow: Apply a spot highlight to the straps, gloves, boots and visor.

Wild Rider Red: Apply a spot highlight to the interior of the x-men symbol. and visor.

Fenrisian Grey: Apply a spothighlight to the outside of the x-men symbol.

Finish by painting the base with the Base Painting guide.

Storm

Stage 1

Celestra Grey: Apply a basecoat to the belt and hair.

Incubi Darkness: Apply a basecoat to the suit, cloak and crown.

Baharroth Blue: Apply a basecoat to the lightning

Averland Sunset: Apply a basecoat to the lining.

Evil Sunz Scarlet: Apply a basecoat to the interior of the x-men symbol.

Mournfang Brown: Apply a basecoat to the skin.

Retributor Armour: Apply a basecoat to the bracelets.

Stage 2

Thunderhawk Blue: Apply a layer to the suit, cape and crown.

Ulthuan Grey: Apply a layer to the belt and hair.

Baharroth Blue/White Scar: Make a 1:1 mix and apply an edge highlight ot the lightning.

Agrax Earthshade: Apply a shade to the yellow lining and bracelets.

Stage 3

White Scar: Apply a layer to the eyes, belt and hair. Also add a spot highlight ot the lightning.

Russ Grey: Apply a line highlight to the suit, cape and crown.

Yriel Yellow: Apply a line highlight to the yellow lining.

Evil Sunz Scarlet: Apply a spot highlight to the interior of the symbol.

Knight Questor Flesh: Apply a layer to the skin.

Stage 4

Fenrisian Grey: Apply a spot highlight to the suit, cape and crown.

Dorn Yellow: Apply a spot highlight to the yellow lining.

Wild Rider Red: Apply a spot highlight to the interior of the symbol.

Cadian Fleshtone: Apply a line highlight to the skin.

Finish by painting the base and floating rocks with the Base Painting guide.

Gallery

MCP – Punisher & Taskmaster Painting Guide

Prep: Fully build both models and undercoat black.

Punisher

Stage 1

Incubi Darkness: Apply a basecoat to the vest, trousers and bag.

Skavenblight Dinge: Apply a basecoat to the boots, straps, pouches and gun.

Celestra Grey: Apply a basecoat to the skull.

Bugman’s Glow: Apply a basecoat to the skin.

Iron Warriors: Apply a basecoat to the buckles.

Stage 2

Thunderhawk Blue: Apply a layer to the trousers, vest and bag.

Nuln Oil: Apply a shade to the boots, straps, pouches and gun.

Ulthuan Grey: Apply a layer to the skull.

Cadian Fleshtone: Apply a layer to the skin.

Stage 3

Russ Grey: Apply a highlight to the trousers and vest.

Dawnstone: Apply a line highlight to the boots, straps, pouches and gun.

White Scar: Apply a highlight to the skull.

Basic Skintone 70.815(Vallejo): Apply a highlight to the skin.

Ironbreaker: Apply a line highlight to the buckles.

Stage 4

Fenrisian Grey: Apply a spot highlight to the trousers and vest.

Celestra Grey: Apply a spot highlight to the boots, straps, pouches and gun.

Light Flesh 70.928 (Vallejo): Apply a spot highlight to the skin.

Stormhost silver: Apply a spot highlight to the buckles.

Taskmaster

Stage 1

Kantor Blue: Apply a basecoat to the suit and inner shield.

Jokearo Orange: Apply a basecoat to the arms, inner cape and the chest and shield symbol.

Celestra Grey: Apply a basecoat to the boots, gloves, cape and face, as well as the outer circle on the shield.

Leadbelcher: Apply a basecoat to the sword, buttons, clasps and inner circle of the shield.

XV88: Apply a basecoat to the straps and pouches.

Retributor Armour: Apply a basecoat to the sword hilt.

Stage 2

Caledor Sky: Apply a layer to the blue sections.

Averland Sunset: Apply a layer to the arms, inner cape and the chest and shield symbol.

Ulthuan Grey: Apply a layer to the boots, gloves, cape and face, as well as the outer circle on the shield.

Nuln Oil: Apply a shade to the sword,  buttons, clasps and inner circle of the shield.

Agrax Earthshade: Apply a shade to the straps and pouches.

Druchii Violet: Apply a shade to the sword hilt.

Stage 3

Temple Guard Blue: Apply a line highlight to the blue sections.

Yriel Yellow: Apply a line highlight to the arms, inner cape and the chest and shield symbol.

White Scar: Apply a highlight to the boots, gloves, cape and face, as well as the outer circle on the shield.

Ironbreaker: Apply a layer to the sword,  buttons, clasps and inner circle of the shield.

Balor Brown: Apply a line highlight to the straps and pouches.

Auric Armour Gold: Apply a layer to the sword hilt.

Stage 4

Baharroth Blue: Apply a spot highlight to the blue sections.

Phalanx Yellow: Apply a spot highlight to the arms, inner cape and the chest and shield symbol.

Stormhost Silver: Apply a spot highlight to the sword,  buttons, clasps and inner circle of the shield.

Karak Stone: Apply a spot highlight to the straps and pouches.

Finish the model of by painting the base, using my Base Painting Guide.

MCP – Thor Painting Guide

Whilst working on my figures for MCP I’ve also been putting together painting guides for each of them. It may take a bit of time to work through them all, but here’s the first for Thor, Prince of Asgard…

It’s important to note that I started with a black undercoat spray before painting.

I would love to hear what you think, as it’s a work in progress with each one, the more feedback the better.

Necromunda – Underhive Base Painting Guide

I wanted to share how I achieved the bases for my Necromunda models. I wanted something a little distinct from the usual metal bases and what better way to do that than ancient rusted up bases. I also added a wee touch of spot colour, with the green ooze under the grates.

I started with a black undercoat to get things started, but here’s how I cheived the rest…

I began with a basecoat of Mournfang Brown.

This was followed by a heavy drybrush of Skrag Brown.

Then apply a lighter drybrush of Deathclaw Brown.

Apply an edge highlight to all the hard edges and stipple small amounts over the flat areas.

Make a mix of 1 part Moot Green to around 3 parts water and flood the grating up to the level of the higher lip.

Make a mix of 1 part Gauss Blaster Green and 3 parts water. This time use the mix to flood only each individual section.

Make a mix of 1 part Guass Blaster Green and 1 part Ceramite White. Apply carefully down the centre of each rectangle and along the edges.

Apply a light glaze of Waywatcher Green.

Apply a layer of Abaddon Black to the rims.

I used Kromlech’s Soot Black pigment to add a touch of weathering to finish off the bases.

You should now have some funky bases for your gangers. I’ll be back soon with some more ideas on how to base your gangs.

Middle Earth SBG – Ancient Ruins Painting Guide

This guide is ideally suited for painting the bases I showed you how to make in this tutorial.

I’ve used the same basing technique for both my Azog’s Legion and my White Council, but with a few subtle changes to the painting in order to give them a different character. I’ll be going through the stages for both in full but there are only a few differences between them, but you’ll notice from the picture they end up looking fairly different.

Eerie Ruins

What you will need:

  • Citadel Rhinox Hide
  • Citadel Eshin Grey
  • Citadel Dawnstone
  • Citadel Ionach Skin
  • Citadel Pallid Wych Flesh
  • Vallejo Chocolate Brown
  • Citadel Death World Forest
  • Citadel Karak Stone
  • Army Painter Steppe Grass
  • Army Painter Mountain Tufts
  • Dark Green Leaves

Begin by basecoating the base with Sotek Green, then apply a heavy drybrush of Eshin Grey

Apply a medium drybrush of Dawnstone

Apply a light drybrush of Ionach Skin

Apply an edge highlight to the tiles with Pallid Wych Flesh

Make a mix of 1 part Chocolate Brown and 5 parts water and apply over the sanded areas

Make a similar mix with Death World Forest and apply over select areas of the sand

Apply a light drybrush of Karak Stone I’ve the sand and edges of the cork

Apply a very light drybrush of Pallid Wych Flesh to the sand

Apply some of the mountain tufts to the base

Use PVA to apply the grass around the tufts and across the sandy areas

Finally use PVA glue to affix some leaves to the base. This can be a little fiddly so I would recommend some tweazers

Dark Ruins

What you will need:

  • Citadel Rhinox Hide
  • Citadel Eshin Grey
  • Citadel Dawnstone
  • Citadel Ionach Skin
  • Citadel Pallid Wych Flesh
  • Vallejo Chocolate Brown
  • Citadel Karak Stone
  • Army Painter Steppe Grass
  • Army Painter Mountain Tufts
  • Autumn Leaves
  • Alclad II ‘mud’ weathering pigment

Apply a basecoat of Rhinox Hide to the base and once dry apply a medium drybrush of Eshin Grey across the base

Apply a light drybrush of Dawnstone, focussing on the edges of the tiles

Apply a very light drybrush of Ionach Skin to the edges of the tiles

Apply an edge highlight of Pallid Wych Flesh to the tiles

Use the same Chocolate Brown mix found in the Eerie Ruins guide and apply to the sand areas and exposed cork

Apply a light drybrush of Karak Stone to the sand and exposed cork

Apply a very light Pallid Wych Flesh drybrush to the sand and exposed cork

Apply the mountain tufts to the base

Apply a light dusting of weathering powder to the top and edges

Use PVA to affix some autumn leaves to the base to finish

 

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Deadzone – Plague Painting Guide!

With the main bulk of my Plague force fully painted and ready to rip some faces off, I thought I would share the methods I used to get them looking how I did these guys…

Plague-Group

Plague-Flesh

Flesh: Basecoat of Pallid Wych Flesh

Wash of 3:1 Druchii Violet and Lahmian Medium

Wait for the previous wash to dry and add a light wash of 3:1 Drakenhof Nightshade and Lahmian Medium

Once dry add a fine highlight of Pallid Wych Flesh

Plague-Trousers

Blue trousers: Basecoat Kantor Blue

Highlight of Altdorf Guard Blue

Highlight 1:1 Altdorf Guard Blue and White

Fine Highlight of 2:1 White and Altdorf Guard Blue

Plague-Cloth

Orangey Brown Sectons: Basecoat Tau Light Ochre

Wash of Agrax Earthshade

Highlight of Tau Light Ochre

Fine highlight of 1:1 Tau Light Ochre and Pallid Wych Flesh

Plague-Metals

Guns, Blades & Metals: Basecoat of Doombull Brown

Stipple on Trollslayer Orange then Fire Dragon Bright

Lightly drybrush Leadbelcher to the edges

Wash of Agrax Earthshade

Fine highlight of Leadbelcher to some of the edges and stippled onto larger areas

Plague-Greens

Green Spines & Armour Plates: Basecoat of Caliban Green

Highlight of Snot Green

Highlight of Moot Green

Fine Highlight of 2:1 White and Moot Green

Plague-Faces

Glowy Green Faces: Add a coat of watered down Moot Green on and around the eyes and mouth. This should be about 5 parts water to 1 part paint.

Allow to dry and then add a coat of 3:1:1 Water, Moot Green and White, leaving the outer most parts the original colour

To finish off add a dab of 3:1 White and Moot Green to the centre

Plague-Blacks

Jackets, Straps and Pouches: Basecoat in Black

Add a highlight of Mechanicus Standard Grey

Highlight with Codex Grey

Fine Highlight of Celestra Grey

Wash with Badab Black

Plague-Trousers

Belt Buckles: Basecoat XV88

Highlight with 2:1 XV88 and Yriel Yellow

Highlight Yriel Yellow

Fine Highlight 1:1 Yriel Yellow and White

Plague-bases

Bases: The first step for my bases was done before any undercoating and was as simple as adding a coat of the GW texture paint Astrogranite. This gives it the texture, but with enough spacing between them to feel like a concrete surface. It also has the added bonus of filling and hiding the seam around the circular section around the feet and the slot in the base.

Once the rest of the figure was painted I then moved onto the base as the last step.

First was a basecoat of Mechanicus Standard Grey

Then a drybrush of Codex Grey

Another drybrush this time with Clestial Grey

And a final drybrush of Terminatus Stone

To make it feel a bit more natural I then added a coat of watered down Dryad Bark to most of the base. I reccomend a very thin coat, at least 5:1 Water and Dryad Bark

I then added small patches of a 5:1 mix of Water and Doombull brown to add further variation.

Finally I painted the rims of the bases black to tidy them up a bit.

And there you have it, nice and simple but good looking none the less, even if I do say so myself 😀

If I happened to miss anything that you want to know about, just leave me a comment 🙂

Deadzone – Rebs Painting Guide!

Rebs-4

Here’s a guide as to how I panted up my Rebs Force.

The first thing to say is there were a few basic colours that stayed the same throughout the force; the armour, blacks, reds, metals and leather. So here’s a rundown of how those colours were achieved:

Armour

Armour: The armour was painted in the same fashion as my Deadzone terrain. Take a look HERE to see how that was acheived.

Black

Blacks: Basecoat with Abaddon Black

Highlight of Mechanicus Standard Grey with a touch of Hawk Turquoise focussing on the top edge of the folds and raised areas

Highlight of Codex Grey with a touch of Hawk Turquoise

Fine Highlight of Fortress Grey with a touch of Hawk Turquoise

Was of Nuln oil mixed with a bit of Lahmian Medium

Reds

Reds: Over the Khorne Red base:

Layer of Mephiston Red leaving the recesses the original colour

Highlight of Evil Sun Scarlet

Highlight of 1:1 Evil Sun Scarlet and Tau Light Ochre

and finally a glaze of Bloodletter

Metal

Metals: Basecoat of Leadbelcher

Wash of Agrax Earthshade

Wash of 4:1 water and Tallarn Sand

Leather

Leather: Over a Dryad Bark base I added two highlights

The first is 2:1 Dryad bark and Ushabti Bone

The second 1:1 Dryad bark and Ushabti Bone

The rest is mainly the flesh of the different species and other small details which I’ll go into here:Grogan2

Grogan Flesh: Basecoat of Zamesi Desert followed by a Seraphim Sepia wash

Once dry apply a coat of Zamesi Desert leaving the recesses the basecoat colour

Highlight of 2:1 Zamasi Desert and Menoth White Highlight

Fine Highlight of 1:1 Zamasi Desert and Menoth White Highlight

Yngij1

Yndij Flesh: Doombull Brown basecoat followed by an Agrax Earthshade wash

Once dry apply a light coat of Mephiston Red, leaving the recesses and a little bit of the underside sections the original colour

Evil Sun Scarlet highlight

Thinned Tau Light Ochre fine highlight

Bloodletter glaze

SorakF

Sorak Flesh: Basecoat of Genestealer Purple followed by a Druchii Violet Wash

Once dry apply a coat of Genestealer Purple leaving the bascoat colour in the recesses

Highlight with a 2:1 mix of Genestealer Purple and Menoth White Highlight

Fine Highlight of 1:1 mix of Genestealer Purple and Menoth White Highlight

Humans1

Human Flesh: Basecoat of 2:1 mix of Rakkarth Flesh and Pink Horror followed by a light Agrax Earthshade wash

Add a coat of 1:1:1 Rakkarth Flesh, Pink horror and Menoth White Highlight but leave the recesses the basecoat colour

Add a small amount of Menoth White Highlight to this mix and add a Highlight

Alt-Commander

Black Human Flesh: Basecoat of Doombull Brown followed by a light wash of Agrax Earthshade

Coat of 2:1 Doombull Brown and Ushabti Bone leaving the recesses the base colour

Highlight of 1:1 Doombull Brown and Ushabti Bone

Fine Highlight of 1:2 Doombull Brown and Ushabti Bone

Judwan

Judwan Flesh: 2:1 mix of Mechanicus Standard Grey and Rakkarth Flesh followed by a light wash of Seraphim Sepia

Coat of 3:2 Mechanicus Standard Grey and Rakkarth Flesh leaving the recesses the base colour

Highlight of 2:1 Codex Grey and Rakkarth Flesh

Fine Highlight of 1:1 Fortress Grey and Rakkarth Flesh

Kraaw-4

Kraaw Flesh: Basecoat of Zamesi Desert followed by a wash of Seraphim Sepia

Layer of Zamesi Desert leaving the recesses the basecoat colour

Highlight of 2:1 Zamesi Desert and Menoth White Highlight

Fine highlight of 1:1 Zamesi Desert and Menoth White Highlight

Sphyr

Sphyr Flesh: Basecoat all over of Lothern Blue followed by a wash of Drakenhof Nightshade

Add a coat of Lothern Blue but leave the recesses the basecoat colour

Highlight of 2:1 Lothern Blue and Menoth White Highlight

Highlight 1:1 Lothern Blue and Menoth White Highlight

Zees-4

Zee Flesh: Basecoat of 2:1 mix of Mechanicus Standard Grey and Rakarth Flesh, followed by a light wash of Seraphim Sepia

Highlight of 3:2 mix of Mechanicus Standard Grey and Rakarth Flesh

Highlight of 1:1 Mechanicus Standard Grey and Rakarth Flesh

Teraton-3

Teraton Flesh: Basecoat of Sotek Green followed by a Drakenhof Nightshade wash

Once dry apply a coat of Sotek Green in fine lines whilst leaving the recesses the basecoat colour

Highlight the fine lines with a 2:1 mix of Sotek Green and Menoth White Highlight

Highlight the lines with a 1:1 mix of Sotek Green and Menoth White Highlight

Blue

Blue Glowy Bits: Wash of 3:1 water and Lothern Blue about 1-2mm out from and over the ‘source’

Coat of Lothern Blue over the ‘source’

Coat of 2:1 Lothern Blue and Ceramite White leaving the edges the original colur

Final coat of 1:1 Lothern Blue and Ceramite White in the centre of the ‘source’

Lenses

Lenses/Screens: I use the same method for these no matter the colour using a Dark, Medium and Light version of whatever colour I would like them to be…

Basecoat of Dark

Highlight of Medium but keeping to the bottom and right

Fine Highlight of Light again to the bottom and right

Final dot of 1:1 Light and Ceramite White on the bottom right corner

A tiny dot of white in the top left corner and a coat of gloss varnish can be used to further enhance this

And there you have it, thats pretty much how I painted my Rebs force. I hope this helps anyone else looking to get the same or a similar effect 🙂