Starting off with Craftworlds I knew I wanted some rangers. I was put off by the single sculpt squad, especially since its only available in finecast, so needed to work out an alternative that would fit my idea of rangers better. I’ve always felt that Rangers should be a bit more exodite like, with a more exotic and less uniform look.
What I came up with came from a combination of Shadow Warriors from the AoS range, Guardians and some Drukhari weapons…
As you can see I used the guardian legs, arms, heads and Shuriken base, the Shadow Warrior torso and Dark Lance barrels.
The other five worked with the same base combo but I used unhelmeted heads and Heat Lance barrels.
I plan on working on some more using something other than the Shadow Warriors, likely the Wildwood Rangers and yet more different gun barrels.
Having recently got back into playing 40k, I started work on the first part of my army, Murder Clowns! Harlequins were never a fully fledged faction when I was last playing, and that new shiny factor plus the painting opportunities sealed the deal.
I’ve been working on converting up a selection of characters, starting with a couple of Troupe Masters…
This will be my Grand Avatar, likely armed with the Storied Sword from now on. I used the Nomad Prince from the AoS range, with a few parts from a Troupe box, the torso, head, feet and blade.
Another AoS model, this time an Assassin. This was built to be a Troupe Master with the Starmist Raiment. I’ve tried to create a diamond effect on the cloak similar to the Solitaire.
I’m also working on a Shadowseer and peeking into the realm of Craftworlds. Always wanted as Wraith army…
Things took a bit of a turn with my Necromunda projects. The Van Saar hangers-on are under coated and ready for paint, I even got a couple of bounty hunters prepped. But then the Underhive box arrived.
I ordered it mainly for the Zone Mortalis tiles, for playing this version of the game but also to use for backdrops for some photos. I was going to sell the rest off to recoup a bit, but a seed had been planted. ‘Why not just build a new gang? It will be good to have two.’ Said that voice in my head. All it took was a quick look at their options to cement the idea…and thus the Vatforged were born…
This is Arn, the leader, and his pet croc, alongside his twin brother Vito.
Both birthed from the same gene-vat, they were born into the Goliath way of life. Arn took to it like a fish to water, rising swiftly. Vito struggled to begin but with the help of his brother, he has fought a hard and bloody path to earn his place.
Still a bit of green stuff work to do on these to polish them off but what you see here is pretty much how they’ll look.
Next up is the rest of the gangers…
I went for a bit of a mix with these and still want to add a bit more, especially the tank tread armour as I’m especially pleased with how that looks. I’m thinking of continuing that theme to Arn, and replacing the crotch chains with treads.
But then that voice spoke up again, ‘Why not do an Escher gang as well?’. Well, I might as well…
I’ve been busy with a lot of other projects and dealing with some health issues but I’ve still managed to find a little time here and there to add some more fighters to my Van Saar gang.
I’ve added another champion, with combi-plas, shield and power stave. A powerful shooter but someone who can also deal with threats up close.
I’ve also added to the ganger count with 4 new bodies. 1 Lasgunner, 2 Las-carbines and a Suppression laser. This alongside my other couple of gangers gives me a good solid base for any other additions I want to make.
Next up for painting though, it’s going to be the hangers-on. These are likely to be very different from the Van Saar, so should be an interesting change of pace.
My wee section of the underhive is filled a little bit more with the addition of some of the galaxies finest warriors. The first of these is the Space Marine, a fallen hero of the Imperial Fists brought low by the enemies of the Imperium and swallowed up by the vast beast that is Hive Primus.
This gent will be used for a special scenario, a chance to gain the favour of one of the founding Chapters. I’ll go into more detail once I’ve actually written the thing, but I know it will be a free for all with the victor gaining an awesome reward. I’m going to finish off the model with plenty of dispatched foes from this awesome kit…
Next up is the ‘Space Marine’. This one will be the master of the Fleshworks, a combination of fighting pits, slave markets and ‘food’ production(there’s a great supply of fresh produce in the area).
The tales tell that he is a recruiter for the Imperial Fists, and the armour and mighty stature seem to back this up. The ignorance of the denizens of the underhive only help the tale to spread.
With that in mind, what do you think, should he be an imposter, an overgrown Goliath lucky enough to have found some marine armour or should there be some truth to the tale, he is in fact a recruit of the Imperial Fists. An aberration that failed the initiation process but managed to escape into the underhive? Let me know what you would do.
The Clockwork Queen and her mechanical cohort take thier place in the underhive. Another character that will be added to the campaign but one that has been more of a slow build, fluff wise and model wise. I am going to add some cogs and gears, from a bag of watch parts purchased from Ebay, to really stick home the clockwork theme but heres the base models I’ll be working from…
I’ve used the Rogue Trader from the Kill Team Rogue Trader set as the basis, although still working out what I may want to change or add.
It’s likely that the Clockwork Queen herself will be a primary antagonist and thorn in the gangs sides, backed up by a techy bodyguard of droids.
Heres the first and biggest mech…
I used the droid from Blackstone Fortress as the base, with a home made hammer, shield and shoulder mounted missile launcher.
I also used some Sicarians as a base for a couple of heavy bodyguards…
I’ll be sticking with the mechanicum models as a base for things to come, as I think they work really well for the role. I do plan on expanding this with a few smaller additions, probably ‘pilots’ for the droids. But as I say it’s still melding together in the old noggin.