Dreadball – More Silver Centurions!

Continued work on the Silver Centurions this morning, and with some helpful suggestions on another colour decided to do a few bits and pieces in gold. I also took the chance to add a couple of extra glowy bits :D. Just on the left hand of the strikers, and on the several studs on the Guards armour. Anyway, here they are:

Jacks Front

Jacks Front

Jacks Back

Jacks Back

Strikers Front

Strikers Front

Strikers Back

Strikers Back

Guards Front

Guards Front

Guards Back

Guards Back

For now its off to get in a few more league games at the Sunday meet up, and I’ll let you know how the Slammers get on 🙂

 

 

Dreadball – Silver Centurions Progress

The weekend has arrived so its onto painting some of my own stuff, and today I’ve made a wee bit of progress on the Centurions:

Silver Centurions WIP

Silver Centurions WIP

Silver Centurions WIP

Silver Centurions WIP

I’ve worked up the armour with some highlights to the desired colour as well as adding the glowy blue bits I want on them. The only other part I know what I’m doing with is the number panel. This will be a blue version of the digital display seen on the Gamma Slammers. I still think I need something else on these guys to really make ’em pop, and other than doing more glowy blue bits, I’m at a loss as to what. Any ideas from you readers out there would be greatly appreciated 😀

Silver Centurions Logo

Silver Centurions Logo

I also did a wee bit more to the logo and am happy to say this should be the final design. Let me know what you think?

Dreadball – New Team!

Finally felt the lure of the Trontek team always rattling about inside the game box and got crackin’ into painting them. They where originally the team I was gonna go, and the Marauders where supposed to go up on Ebay, but alas I enjoyed the bashing even after only one go. But that niggle wouldn’t let go, and so I present the Silver Centurions (in a very early form :D):

Silver Centurions WIP

Silver Centurions WIP

Early logo draft

Early logo draft

Would love to hear what you think of them.

Robots Finished!

The robot team is now complete, other than the clear hexes, and here they are:

Robot Jacks

Robot Jacks

Robot Jacks Back

Robot Jacks Back

 

Robot Guards

Robot Guards

Robot Strikers

Robot Strikers

Only have numbers on the Jacks, as with swapping in and out there’s not much point to having them on the Guards and Strikers, unless you have the same amount of each of these as you have jacks.

Next up for Dreadball I’m going to be painting numbers on the bases for the Gamma Slammers, as it’s fairly difficult to make out the digital displays whilst playing. Especially if your in the usual dark gamer dungeon we seem to play most of our games :D. I’ve also started on what will be my next team, the Z’zor:

Z'zor Team

Z’zor Team

I’m wanting to go for a praying mantis vibe with these guys, as I not only think this will look awesome, it also gives me the opportunity to paint a fairly vibrant team.

Dystopian Wars – Galen Class Escorts Finished!

Finished the first members of my fleet this afternoon and I’m extremely happy with how they turned out :D:

Galen Class Escorts

Galen Class Escorts

Galen Class Escorts

Galen Class Escorts

Very pleased with how the glow on the weapons looks, but for next time I’m gonna try and make it look brightest in the inner, rather than the outer, sections. Next up for the Victorian seas I’m only moving up to something a little bigger in the form of 5 Plutarch class Destroyers and 5 Ptolemy bombers. In the meantime some Dreadball robots are needing some love. some work has begun on getting the armour up to its finished stage, and I’ll give you a peek at them soon…

Dreadball Gaming!

Had a few games of Dreadball last night, and think we have managed to get all the rules down properly as we where playing a couple incorrectly. Primarily moving the ref at the start of the turn rather than the end, and also not putting events into play that came from ref moving, random player selection etc. We also tried out some experience gaining just to get an idea of what will happen with this when our league kicks off this weekend.

I played two games, both against Forgefathers, one was a home and one an away. Both where victories :D, which means the Gamma Slammers are undefeated for 6 games in a row. Here’s a wee rundown on some highlights for the game(note: I forget to take any notes as planned :(, and apologies for the bad pics):

The Gamma Slammers Vs The Bronze Warriors

The Gamma Slammers Vs The Bronze Warriors

Both games I decided to play it very bashy, as this seems to be a strength of the marauders. In the first game this meant that half the Forgefather team was injured by the end of the first rush, which put them

Goblin preparing to score

Goblin preparing to score

at a severe disadvantage. This coupled with the Forgefathers low movement meant it was fairly easy to outmaneuver them and get rid of any pesky strikers(knocking these guys down is great, 3 times one tried to stand up, but with a 5+ speed stat he failed each time). In this match I also gained 3 experience, one on a jack for a 3 pointer and two on a guard for doing what they do best, slamming. This led to the guard gaining the stretch skill in the end, which is handy but hardly super-powered :).

The second game seemed to have a bit more violence (always a good thing in Dreadball), with one death per team. One of the Forgefather jacks decided I shouldn’t have anyone with skills so pummeled the Orc who gained a rank in the last match into the shiny floor until all that remained was a bloody husk

Sweet, sweet revenge!

Sweet, sweet revenge!

:(. My following rush I only had one thing in mind, revenge!

I distracted the ref with one of my jacks, whilst we had an event in play that meant ref checks where rolled with one less dice(which meant I couldn’t get sent off :D), then proceeded to sucker punch him down with one Orc and stomp with the next, which inevitably led to his death(that’ll teach the short arses). Shortly after this I managed to get enough strikes to make it a landslide, and got enough experience to rank up a jack and a guard! Gained running interference on the jack and a strength up on the guard. This should make this guard one hell of a fighter in any future games and I’m hoping that he’ll rack up a healthy kill count.

In conclusion I really like the Marauder team and don’t know how I would cope with a team like the Judwan, cos I just love slamming the hell out of the opposing team. The Forgefathers seem like a good team, but the minimal movement really does make a huge difference to there effectiveness, especially with ball play and making it to a good location to score a strike. I’ve heard playing a passing game is the answer, so would be interesting playing them when that approach is being kept in mind.

As I’ve said we have the first round of our league kicking off this Sunday, so I’ll let you know how we get on and try to take some notes and decent pictures this time.

Dystopian Wars – Painting has begun!

Began painting the first of my Dystopian Wars fleet this afternoon, and thought I’d start of small with the few Galen class escorts I have. I knew straight off the bat that I wanted to stick to fairly cold colours across the models (they do hail from Antarctica after all), and that I wanted the main hull to be dark blue with a whity/creamy camo stripe effect. So set about getting some paint on these to see how it looked (I’ve had a few colour schemes in the past that looked great in my head, but in reality sucked big time), and was so pleased with the first one I got the others up to the same stage…

Galen class escorts WIP

Galen class escorts WIP

I really am chuffed to bits with how they turned out, and am glad I’ve got the main colours down so early as it usually takes a whole load of mmmm’ing and aaah’ing before I settle on a colour scheme.

Not quite as exciting due to yesterdays update, but I have got all the robots up to the same stage now:

Chromium Chargers WIP

Chromium Chargers WIP

These guys have been fairly simple so far with just the metals that where there when I got them, which I believe to be leadbelcher, with a nuln oil wash. Then a coat of fortress grey (leaving the recesses dark). Simple 😀

New Toys! Part 3 – Dreadball

Dreadball-Logo

Now this one isnt exactly a new game, as I have been getting on with this for a few weeks ago. I have however got some new goodies for it, and also managed to get 4 games in over the last couple of days, so I thought I’d show you where I’m going with it next and how the games have been.

I’ll start things off by saying that this game is freaking awesome! All of the games I’ve played have been an absolute hoot, and I think that comes down to the simplicity of the rules. It’s a very easy game to pick up, which means your not constantly bogged down with double checking rules, stats, etc. This coupled with the fact the game is incredibly fast paced just creates a great buzz when playing, especially when you’ve got the right opponents. As I’ve said I managed to get in 4 games with the Marauder team and luckily won every single one :D, I didn’t expect this team to be up to scratch and the original plan was to ebay them once complete, but I’m gonna stick with them for at least one league and see how I get on.

In between games I did manage to get the ref painted up, and also invested in the acrylic token set to replace the fairly crappy ones from out the box. These are well worth the money, they are good solid tokens and with the use they will see the card ones just wouldn’t last:

Dreadball Refbot

Dreadball Refbot

Acrylic Tokens

Acrylic Tokens

Up next will be a new team, the Z’zor…

Z'zor Team

Z’zor Team

I really like the design of the models, and think out of all the current teams these ones will offer the best oppertunity for a funky paintjob. Seems I got a bonus box too, as I had one extra guard in there. Score :D. I’m gonna go for a really bright green scheme on these guys, stupidly bright I think, but that will be after a commission for these guys…

Robot Team

Robot Team

The Client is looking to have them done in the same scheme as the Chronium Chargers, so will be going along the same sort of lines as the ref above, but with some additional embellishments to help ’em stand out.

Dreadball team finished!

Been distracted from my painting this week by a combination of new toys, no deadlines, and more gaming than usual. Managed to get one game of reffing which helped me nail down the rules to a good degree, and played a game against a mate, his first game. Made all the more better as it took no time for him to learn what he was doing and gave me a more challenging game, in the end beating me by 2 points. All this confirmed that Dreadball is indeed an awesome game and I can’t wait to play more. Gonna try and get more games in this week, and get a we write up of what went down 😛

In the time I did get to some painting I finished of the Marauder team, although I still need a name for them(any ideas folks?). Can’t say I’m not happy with the way they’ve turned out, but I’ll let you judge ’em for yourself 😀 :

Marauder Team

Marauder Team

Marauder Team

Marauder Team

I decided to stick with the green displays on these guys, but inspired by sho3box, will be using a different colour on each of the teams I do (I have three planned). The plan is to use a colour that compliments the main scheme I’ve picked for the team.

In other news I’ve decided I need to diversify and get some models from some other ranges on here. I’ve always been stuck into 40k and would really like to try different aesthetics in sculpting and fluff, whilst also showing I can paint more than just grimdark sci-fi :). Over the next week I’ll give you a taste of whats in the works…

Dreadball Marauders Test!

Got stuck into a couple of the marauder players, a guard and a jack, from the boxed game today in order to get an idea of a colour scheme for the team. This is what I came up with:

Guard

Guard

Jack

Jack

Obviously they arent quite finished yet with some details here and there needing added and some work on the yellow and black sections, but overall I am very pleased with the colour scheme. Especially pleased with how the digital numbers on the backs look. Gonna carry this across all the Dreadball teams I work on, with a more race specific number marking appearing on the shoulder guards, so for these guys something fairly messy and slapped on looking.

Would love to hear what people think of them, and any changes/additions you think could be made?