Deadzone – Bar Terrain Finished!

The second of my characterful terrain pieces for Deadzone is finished, the bar…

Bar1 Bar2 Bar3 Bar4

The idea is it was a Rebs affiliated bar that has since been shut down by force (should have picked a more subtle name, stupid sympathisers), so I’ve made it look like it’s been burned out and boarded up. I added the extractor from antenocitis workshop to add a wee bit more to the feel.

The last bit of the terrain is up next, and something that got me very excited, an outdoor Dreadball pitch…

Deadzone – Cafe Terrain Finished!

I’ve been working on a few terrain pieces with a bit more of a story to them for Deadzone. The reason behind this is with what I have it feels like a very industrial hollow battlefield, and as each deadzone is supposed to have been something; Military compound, newfound colony, sprawling colony etc. I wanted to get that across with the terrain.

I wanted to go for something that looked like it would be a civilian area and I’ve chosen to make 3 peices of terrain to help evoke that; a cafe, a bar and a outdoor dreadball pitch 🙂

The first one I set about getting finished was the cafe…

Cafe1 Cafe2 Cafe3 Cafe4 Cafe5

I’m very pleased with how it’s turned out, and it looks good setup with the other terrain.

Next up will be finishing off the bar…

Deadzone – Buildings with Character!

I’m onto painting the next and last (for now) peices of Deadzone terrain, something with a bit more character and story to it.

The first of these is a wee cafe…

Cafe

This ones going to be Azurian in theme, so what better colour than blue 😀

The next one is the Reb affiliated bar…

Bar

I will be adding a wee bit of the creamy colour I used on the Rebs armour and other terrain, to link it in further (possibly on both pieces tbh), but for now I need to focus on getting these base colours highlighted up 😀

Deadzone – Even More Advertising!

Above and beyond the posters I’d added previously I wanted to add something that looked a little more official, which is where Antenocitis Workshops Medium Advertising Boards came in…

Extra-5I made up a couple of posters for my Dreadball teams and used some of the posters I’d found previously to paste into the spaces, and also covered them with a thin sheet of plastic to add to the official feel. I chose to do these in red to make them stand out a bit more, but it also provides a link to my Rebs and their colour choices.

Deadzone – Air Filtration Units &Barricades Complete!

The next batch of Antenocitis Workshop scenery is done and another layer of character added to the Deadzone Board 🙂

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The barricades I wanted to stand out a bit and after having a search on google thought they would look great with hazard stripes. I did these primarily with masking with tape as well as some salt masking to get the worn old effect on themExtra-4 Extra-6Like the rest of the terrain I wanted these to look fairly old and well used so added some rusty looking areas with some watered down orange and a few layers of washes, mainly Agrax Earthshade and Nuln oil over the metal basecoat.

Deadzone – Antenocitis Billboards Complete!

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The first of my Antenocitis Workshop scenery for Deadzone is finished and  think it will definitely add even more flavour to the table…

Extra-8 Extra-9 Extra-10I’ve chosen to paint this stuff up to match the rest of the terrain and added the actual ads using the same method as the posters. I even made up a Dreadball poster for one to link it all into the universe as a whole. I was going to do it with my own team logos, but felt something more universally recognisable would suit better.

Deadzone – Rebs Painting Guide!

Rebs-4

Here’s a guide as to how I panted up my Rebs Force.

The first thing to say is there were a few basic colours that stayed the same throughout the force; the armour, blacks, reds, metals and leather. So here’s a rundown of how those colours were achieved:

Armour

Armour: The armour was painted in the same fashion as my Deadzone terrain. Take a look HERE to see how that was acheived.

Black

Blacks: Basecoat with Abaddon Black

Highlight of Mechanicus Standard Grey with a touch of Hawk Turquoise focussing on the top edge of the folds and raised areas

Highlight of Codex Grey with a touch of Hawk Turquoise

Fine Highlight of Fortress Grey with a touch of Hawk Turquoise

Was of Nuln oil mixed with a bit of Lahmian Medium

Reds

Reds: Over the Khorne Red base:

Layer of Mephiston Red leaving the recesses the original colour

Highlight of Evil Sun Scarlet

Highlight of 1:1 Evil Sun Scarlet and Tau Light Ochre

and finally a glaze of Bloodletter

Metal

Metals: Basecoat of Leadbelcher

Wash of Agrax Earthshade

Wash of 4:1 water and Tallarn Sand

Leather

Leather: Over a Dryad Bark base I added two highlights

The first is 2:1 Dryad bark and Ushabti Bone

The second 1:1 Dryad bark and Ushabti Bone

The rest is mainly the flesh of the different species and other small details which I’ll go into here:Grogan2

Grogan Flesh: Basecoat of Zamesi Desert followed by a Seraphim Sepia wash

Once dry apply a coat of Zamesi Desert leaving the recesses the basecoat colour

Highlight of 2:1 Zamasi Desert and Menoth White Highlight

Fine Highlight of 1:1 Zamasi Desert and Menoth White Highlight

Yngij1

Yndij Flesh: Doombull Brown basecoat followed by an Agrax Earthshade wash

Once dry apply a light coat of Mephiston Red, leaving the recesses and a little bit of the underside sections the original colour

Evil Sun Scarlet highlight

Thinned Tau Light Ochre fine highlight

Bloodletter glaze

SorakF

Sorak Flesh: Basecoat of Genestealer Purple followed by a Druchii Violet Wash

Once dry apply a coat of Genestealer Purple leaving the bascoat colour in the recesses

Highlight with a 2:1 mix of Genestealer Purple and Menoth White Highlight

Fine Highlight of 1:1 mix of Genestealer Purple and Menoth White Highlight

Humans1

Human Flesh: Basecoat of 2:1 mix of Rakkarth Flesh and Pink Horror followed by a light Agrax Earthshade wash

Add a coat of 1:1:1 Rakkarth Flesh, Pink horror and Menoth White Highlight but leave the recesses the basecoat colour

Add a small amount of Menoth White Highlight to this mix and add a Highlight

Alt-Commander

Black Human Flesh: Basecoat of Doombull Brown followed by a light wash of Agrax Earthshade

Coat of 2:1 Doombull Brown and Ushabti Bone leaving the recesses the base colour

Highlight of 1:1 Doombull Brown and Ushabti Bone

Fine Highlight of 1:2 Doombull Brown and Ushabti Bone

Judwan

Judwan Flesh: 2:1 mix of Mechanicus Standard Grey and Rakkarth Flesh followed by a light wash of Seraphim Sepia

Coat of 3:2 Mechanicus Standard Grey and Rakkarth Flesh leaving the recesses the base colour

Highlight of 2:1 Codex Grey and Rakkarth Flesh

Fine Highlight of 1:1 Fortress Grey and Rakkarth Flesh

Kraaw-4

Kraaw Flesh: Basecoat of Zamesi Desert followed by a wash of Seraphim Sepia

Layer of Zamesi Desert leaving the recesses the basecoat colour

Highlight of 2:1 Zamesi Desert and Menoth White Highlight

Fine highlight of 1:1 Zamesi Desert and Menoth White Highlight

Sphyr

Sphyr Flesh: Basecoat all over of Lothern Blue followed by a wash of Drakenhof Nightshade

Add a coat of Lothern Blue but leave the recesses the basecoat colour

Highlight of 2:1 Lothern Blue and Menoth White Highlight

Highlight 1:1 Lothern Blue and Menoth White Highlight

Zees-4

Zee Flesh: Basecoat of 2:1 mix of Mechanicus Standard Grey and Rakarth Flesh, followed by a light wash of Seraphim Sepia

Highlight of 3:2 mix of Mechanicus Standard Grey and Rakarth Flesh

Highlight of 1:1 Mechanicus Standard Grey and Rakarth Flesh

Teraton-3

Teraton Flesh: Basecoat of Sotek Green followed by a Drakenhof Nightshade wash

Once dry apply a coat of Sotek Green in fine lines whilst leaving the recesses the basecoat colour

Highlight the fine lines with a 2:1 mix of Sotek Green and Menoth White Highlight

Highlight the lines with a 1:1 mix of Sotek Green and Menoth White Highlight

Blue

Blue Glowy Bits: Wash of 3:1 water and Lothern Blue about 1-2mm out from and over the ‘source’

Coat of Lothern Blue over the ‘source’

Coat of 2:1 Lothern Blue and Ceramite White leaving the edges the original colur

Final coat of 1:1 Lothern Blue and Ceramite White in the centre of the ‘source’

Lenses

Lenses/Screens: I use the same method for these no matter the colour using a Dark, Medium and Light version of whatever colour I would like them to be…

Basecoat of Dark

Highlight of Medium but keeping to the bottom and right

Fine Highlight of Light again to the bottom and right

Final dot of 1:1 Light and Ceramite White on the bottom right corner

A tiny dot of white in the top left corner and a coat of gloss varnish can be used to further enhance this

And there you have it, thats pretty much how I painted my Rebs force. I hope this helps anyone else looking to get the same or a similar effect 🙂

Deadzone- Rebs Commander & Judwan Medic Finished!

With these 2 models done, that’s my Rebs strike force fully painted :), until the second survey gets sent out that is 😉

Alt-Commander-&-Medic1 Alt-Commander-&-Medic2There was only a couple of extra bits to add to these and I’ll go into a bit of detail as to how they were done:

Black Human Flesh: Basecoat of Doombull Brown followed by a light wash of Agrax Earthshade

Coat of 2:1 Doombull Brown and Ushabti Bone leaving the recesses the base colour

Highlight of 1:1 Doombull Brown and Ushabti Bone

Fine Highlight of 1:2 Doombull Brown and Ushabti Bone

Judwan Flesh: 2:1 mix of Mechanicus Standard Grey and Rakkarth Flesh followed by a light wash of Seraphim Sepia

Coat of 3:2 Mechanicus Standard Grey and Rakkarth Flesh leaving the recesses the base colour

Highlight of 2:1 Codex Grey and Rakkarth Flesh

Fine Highlight of 1:1 Fortress Grey and Rakkarth Flesh

Blue Sections (Supposed to represent the Energy Shields): Wash of 3:1 water and Lothern Blue about 1-2mm out from and over the ‘source’

Coat of Lothern Blue over the ‘source’

Coat of 2:1 Lothern Blue and Ceramite White leaving the edges the original colur

Final coat of 1:1 Lothern Blue and Ceramite White in the centre of the ‘source’

Scope lens and scanner screen: Basecoat of Caliban Green

Highlight of Snot green but keeping to the bottom and right

Fine Highlight of Moot Green again to the bottom and right

Final dot of 1:1 Moot Green and Ceramite White on the bottom right corner

In addition I also made up some extra cards for the ones I missed with the last batch…

Set-7 Set-8

As you may have noticed I also changed the colour of the text, after receiving some feedback, to a creamy colour so it should be easier to read.

As I’ve said that’s the Rebs done until the next survey is sent out at which point I’ll be getting 2 Striders, 3 Swordspawn as well as Eddak P’mera to bolster their numbers 😀

Deadzone – Personalised Stat Cards!

I had an idea a while back for some personalised stat cards to go along side the Rebs, primarily because I love fiddling about on photoshop and having wee extras like this for my forces (hence all the logos and pitches for my DB teams :)). I then thought I would take it a step further and make some additions that would help out when playing in a campaign, such as space to add abilities, keep track of stat increases, exp, vet dice etc. and came up with these…

set Set1 Set-2 Set-3 Set-4 Set-5 Set-6

I also quickly realised this allowed me to have duplicates making it easier to keep track of the individual figures progress and in-game whatever items they may be lugging about. I have so far left the stat boxes, points etc. blank as the idea is to have them in card slips and be able to mark these in and change them as they progress, although I am thinking of having the original stats in place just faded a bit as a reminder of how far they can go up or if they die and are effectively reset. The only other thing I was considering was an item box to show what they are carrying or the room they have left. Although I think I may be restricted in space a fair bit, especially when it comes to the Zees who would need 3!

Anyway I would love to hear peoples thoughts on these and if there are any changes or additions you would make? It may also be on the cards (hehehe ;)) that I make up a generic one for general use if people thought it would be useful?

Deadzone – Extra Buildings!

I had one set of terrain left over still to build and decided I would do something a little bit different with it. The idea was to have a couple of structures that had a clear use before the containment protocol was put into effect.

The first I decided was going to be a small cafe like place…

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I’m going to add one of the Antenocitis extractr fans to the roof as well as a couple of the vending machines in the wee alcove on the right to further add to it. I used plasticard to create the counter as well as a flat area to create a sign.

The second building is going to be something of a small bar…

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This is going to have one of the larger extractors on top and the idea is to give it a bit a of a rebel theme, but have it looking burned out and abandoned, as though the local law enforcement didn’t look too kindly on the revolutionist ideals of the clientele. I’m also going to add to this by boarding up the windows and doors, this should add to the story of the building but also lets me have some LOS blocking terrain.

I’m still deciding whether these shold be the same colour as the rest of the terrain or something more in line with the character I’m trying to portray, would love to hear what you think?