Dreadball – Dunedin VI Mega Bowl Results!

The Gamma Slammers did well in their first ever league, not quite taking the top spot this time though.

It turned out to be a fairly small event with five teams competing; 2 Marauder teams including the Slammers, 2 Corp teams , a Judwan team with some Teratons to even up the numbers. The Silver Centurions even made an appearance as one of the Corp teams, as a mate needed a lend of a team. Here’s some photos from the day:

It was a great laugh and a fun time was had by all with everyone getting 4 games in over the course of the day and here’s how the slammers results looked:

Game 1: Gamma Slammers Vs Boner Corp

0-7

Game 2: Gamma Slammers Vs Silver Centurions

0-0

Game 3: Gamma Slammers Vs Teenage Mutant Ninja Teratons

7-0

Game 4: Gamma Slammers Vs Judwan

7-0

Overall the Slammers performed well in all their games, with the offensive coach being an outstanding help throughout. Its the first thing I would get for the Marauders (if not most teams) straight off the bat. The ability to get a Goblin moving that fast is incredible, in one game a goblin managed to get from the centre line, to my end of the pitch, then back across to a strike zone and go for the throw! Even though I got off to a very shaky start, the great results in the second half of the day managed to pull me up the leader board and into second place :D, with the boner Corp netting the top prize, after 7 landslides and a 4-0 victory, they deserved it, with the coach receiving Ultimate, a medal, a trophy and the Dino riding kid (forget his name). My second place prizes were pretty spiffing too though….

Second Place Prizes

Second Place Prizes

That’s a Dreadball trophy and James ‘The Vet’ Syler, which I am well chuffed with, especially the MVP who I think is gonna be a Teraton coach for now :). Not only that but I also managed to get a prize for best painted, a season 1 cover print signed by Jake Thornton and Ronnie Renton…

Best Painted Prize

Best Painted Prize

I’ll have to frame that up :D.

Didn’t manage to get any kills at all throughout the day, which is a big surprise considering their bloodstained past, but I put it down to them not wanting to sully their brand new pitch. My pitch arrived just in time on Friday and I’m very happy with the result. A couple of mistakes have been made by me on the design, specifically the overly dark subs and injuries areas, as well as an incorrect line up marker :(. Here’s a closer look:

The Gamma Dome

The Gamma Dome

The Gamma Dome

The Gamma Dome

A big thank you goes out to Pathfinder Neil Collins for arranging and running the whole thing, as well as all the players who helped make it an awesome time 😀

Dreadball – Gamma Slammers Full Team

The Gamma Slammers are now completely finished :D.

Gamma Slammers Family Photo

Gamma Slammers Family Photo

And here’s a closer look at the new additions:

New Guard & Keeper

New Guard & Keeper

New Guard & Keeper Back

New Guard & Keeper Back

New Jacks Front

New Jacks

New Jacks Back

New Jacks Back

Prone Marker

Prone Marker

Coach Orcy

Coach Orcy

I’m really chuffed with how they all look together and cant wait to take ’em out for their first Tourney tomorrow. Don’t worry I’ll make sure I let you all know how they get on. I’ll also need to give you a look at their shiny new pitch, which arrived just in time 🙂

 

 

Dreadball – Gamma Slammer Reinforcements!

The Gamma Slammers so far

The Gamma Slammers so far

Not been doing much with the Slammers for a while, but with a mates Kickkstarter goodness arriving so did a whole host of models to expand my Dreadball collection. First up was the first of the Slammers coaching staff, Orcy…

Coach Orcy

Coach Orcy

Who will soon be joined by some additional players in the form of 2 Jacks, a Keeper, a Guard and a prone marker…

Reinforcements

Reinforcements

And the final touch, a t-shirt for the head Coach…

T-shirt for the Coach

T-shirt for the Coach

I’m wanting to get all of these guys done before the Dunedin VI Mega Bowl on the 2nd November to make sure the Slammers are completely done and looking good 😀

Dreadball – Alpha Simian

The armour, fur and flesh is now done on the Alpha Simian and here’s how it looks:

Alpha Simian Front

Alpha Simian Front

Alpha Simian Back

Alpha Simian Back

I’m very pleased with the results so far, especially in regards to the Albino look as I felt this was a bit of a gamble and could look terribly wrong. Still got a fair bit of work to go on this chap, but he’s been such a pleasure to work on I can’t wait 😀

 

Dreadball – Big Mech & Alpha Simian

Big Mech Front

Big Mech Front

Big Mech Back

Big Mech Back

Work has been progressing smoothly with the first 2 of my giants. As you can see I’ve painted up the Big Mech in the same fashion as the Silver Centurions, as I’m gonna try and do the same with each of the giants(different teams though). Just some glowy blue bits and something on the visor for this guy and he will be done 😀

Alpha Simian Front

Alpha Simian Front

Alpha Simian Back

Alpha Simian Back

The Alpha Simian I’m going to paint up for the Gamma Slammers, and to try something a little different will be done as an albino. Only managed to get the basics done on this guy so far, whilst waiting for some bits to dry on the Big Mech, but really looking forward to getting properly stuck into him.

In other news, should be getting my first game of Ultimate in tomorrow, which I am super excited for. Gonna try and get some pictures and do a wee write up of how we get on and general thoughts on the system.

 

 

Dreadball – Pitch Designs Update

I’ve been fairly busy over the last week, working some extra hours at my other job, which has meant a lack of painting time to get some updates on here. Unfortunately it looks like it will be the same until October :(. However it does mean some extra pennies for some cool stuff. I’ve already got some season 3 Dreadball goodies coming soon, which will include a Teraton team, season 3 book and dozer :D. I’ve also decided to invest in a couple of pitches for my current teams and have been working on finalising the designs for this and would love to get some feedback or see if there’s anything wrong anybody can spot. So first up we have a redo of the Gamma Slammers home field, the Gamma Dome:

The Gamma Dome logo

The Gamma Dome logo

The Gamma Dome pitch design

The Gamma Dome pitch design

And here’s the pitch for the Silver Centurions, the Coliseum:

The Coliseum logo

The Coliseum logo

The Coliseum pitch design

The Coliseum pitch design

I tried to keep them in a similar kinda design, they have the same team manager after all :D.

I’ve also been toying with the idea of making up some of the accessories for these pitches ie. the home/away fan cards, action tokens, and markers for the score/eye in the sky and this is what I’ve come up with:

home-&-away-cards

As I’ve said I would love to hear what you think, especially if you think there are any errors or such. and if anyone is looking to get a design done themselves feel free to get in touch through the contact page

Dreadball – Match Report

So the Dreadball League Edinburgh is coming along nicely and I’d like to give an update on the Gamma Slammers progress as well as a match report :D.

After my first defeat against the Playa H8ters, my next game was against some more pesky Veer-myn, the Ratfinks. This is one of the best and closest games I’ve had, with me winning 6-0 up until the last couple of rushes, and the Ratfinks managing to score enough strikes to secure a 1-0 victory :(. This means I’m now siting in 3rd behind both the damn Veer-myn teams, and the league table looking like this. Now onto my next game:

Gamma Slammers(Home) Vs The Boner Corp(Away)

The Boner Corp

The Boner Corp

I rolled up home so set up my team in a familiar fashion, right up at the line with the Guards, and the Jacks to the side of each of them. In response to this the Boner Corp set up defensively, along the 1/2pt strike zone line ensuring they are at least 6 away from my players.

Following the sound of the first whistle the ball shot out a mighty 6, landing on the slammers side of the pitch. The Slammers decided to start things off as they usually do; Slam, slam, and slam. A guard

Rush 4

Rush 4

dashed forward to get into contact with a Jack and swiftly injured him for 2 turns, following up with another slam against a striker. This time however he dodged to safety.One of the Jacks decided to go for a strike picking up the ball and getting into position for a 1 pointer, but failing his 2 dice 3+ test :(. The Corp took offense to an Orc being so far onto their half and set up a slam with a guard supported by a Jack and a striker! With furious laughter from the Orc, he managed to knock the puny human on his arse. Enraged the Corp Guard jumped to his feet and slammed the Orc into next week, leaving him injured for 3 turns! This left the ball fairly open and a Striker nipped in to pick it up.

The Slammers next rush was used to set up some defense as most of the Corp players where well down their own side of the pitch, the Corp then rushed up the field slamming as they went but didn’t even manage to put a dent in the Slammers armour, although opened enough space for a Striker to sprint up the pitch with the ball. Bad move Striker. One of the Orc’s  moved straight in and smashed the Striker to the floor, taking him out for 3 turns. This gave a Jack the opportunity to grab the ball, dash up-field and land a 3 pointer for the first strike of the game :).

Rush 6

Rush 6

In the next rush the ball fired out another mighty 6 making it onto the Corps half. A Striker saw his opportunity to shine, but needed a little extra to reach the ball, but failed his dash and instead fell face first onto the ball sending it flying out of his reach. With this the Corp player needed some extra actions so played a card to get to the ball with his second Striker, unfortunately he decided to imitate his teammate and dashed in the wrong direction. Into the floor. The Slammers went for some more carnage, and tried to get the opposing Guards off the pitch, but only managed to injure one for 2 turns. A Jack tries his luck again, grabs the ball, heads for a 2 pointer, but narrowly misses the required roll. Booo :(.

The Corp’s Strikers decided this was a good time to make up for flailing around on the floor trying to get the ball, double their stand up, grab the ball and sprint all the way to a strike zone. The Corp coach surprised the crowd by revealing and playing a throw card, but with only two dice misses the strike. The Slammers went for some good old bashes, with a Guard and Jack going after a Human Guard, winning the slam 6-0 and sending him off the field for 3 turns. The Jacks then turned their attention to the ball, grabbing it and sprinting into the Corps half of the pitch.

The Corp realising their in a tricky situation and sent a Jack chasing after the ball carrier, but it dawned on them they could not make it so decided to play a card instead. Mysteriously the ball disappeared from the Goblins hands, and shot out at centre field, right next to a Striker. Damn sneaky Humans. The Striker really goes for the glory getting all the way up to go for a 4 pointer, but with only one dice to get it, another miss inevitably happens. With the ball well up the Slammers half of the pitch something needs to be done to get rid of the Corp players up there with it. A Guard attempts to evade out of his face to face confrontation with a Jack, but trips over his own feet and falls flat. The closest standing guard goes for the Striker who just missed, but only manages to push him back. Knowing he needs to get up there, the Guard on his back flips to his feet, rushes up, and slams the Striker into the injury box for 2 turns. With the end of the game close at hand a Goblin rushes up to get as close as possible to the ball, but does

Rush 9

Rush 9

not reach it.

The Corp goes for a push to get the ball but none of the downed players manage to double their stand up test. This left the coach no choice but to get as close to the ball as possible, but as with the Slammers they can’t quite reach it. The Slammers, now on their last rush, attempt to get a last strike in. The closest Goblin grabs the ball and manages to sprint and dash all the way to the 4pt zone, but with all the actions for him used up. Trying their luck with a card, in the hopes of getting a free action or a throw, their hopes are quickly dashed drawing up an event card.

This left the Corp one last rush to try and pull it out the hat. Needing to get the ball a Jack rushes in but only manages to push the ball carrier back, the Jack knows this is the last chance so pushes in for another try, but the Goblins superior speed means he dodges straight out the way and ensuring the Corp can do nothing else to get a strike in.

And with that the final whistle was blown, giving the Gamma Slammers a 3-0 victory.

Overall it was a good game, humans seem to hold their own against the Marauders with this being the first game they have not killed an opposing player. With a few more of our strikes getting in, it could have been a much closer game but our inability to roll dice meant only the one strike was scored (and that was with the help of coaching dice!). The end of match phase didn’t have much going on apart from the Corp’s income. Because of the difference in team value(147-104), the corp got a total of 5 dice, gaining 25mc. This got them 2 coaching staff and an extra coaching dice! The Slammers on the other hand got one Jack advancing, gaining Running Interference and a total of 8mc in the bank.

I hope you enjoyed the write up and please let me know what you think as I will probably end up doing more in the future 😀

Dreadball – Pitch Designs

Decided as I’ve been using Photoshop a fair bit recently I would have a go at designing a pitch for the Gamma Slammers and so I introduce you to Gamma Park (v.1):

Dreadball Pitch

Dreadball Pitch

These are still a bit rough, with a few bits here and there to clean up and to add some consistency, but very pleased with the results after the hours it took (took a lot longer than I thought it would :().

I also did another one with a wee bit more Gamma Slammer (and the blood that comes with that :P) to it:

Dreadball Pitch Alternative

Dreadball Pitch Alternative

Would love to hear what you think of them both 😀

Dreadball Update!

Work has been progressing on the robots and here they are;

Jacks WIP

Jacks WIP

Guards & Strikers WIP

Guards & Strikers WIP

The idea at present is to have the eye and glowy bits of each variety a different colour, which should make it a bit more obvious as to which is which. So Blue for the Jacks, Green for the Strikers and Red for the Guards. I’ve started this off on them but obviously it still needs a bit more work, as does the red team stripes. I’m hoping that I should be able to make some good progress on this tomorrow, so keep your eyes peeled for the next update.

In other news the Gamma Slammers have had their 10 game winning streak broken by the Playa H8ters :(, who have also now stolen the top spot in the league. It was a damn good game but I was completely outmaneuvered the whole way through. I went for a very bashy game as this is what has worked for me before, but the Veer-myn’s prominence of strikers, which the coach utilised to their full potential, ran circles around me. I did however manage to retain my kill streak, with another 2 deaths caused by my Guards :D. The league organiser gave a very apt write up which you can find here: https://www.facebook.com/edinburghdreadball

Although I lost I still managed to get another of the guards up to level 3 and spent a coaching dice to roll on the Extra Coaching table. Rolling a 6 meant that I got to choose anything I wanted so opted for Grizzled. This is a fantastic ability, meaning the opponant loses an extra dice when performing a slam or slamback against this player. After analysing this match I think I’m going to have to give my jacks a bit of a push next time, not only to level them up, but to get a bit of a different game.

You can check out the league table here: http://dreadballedinburgh.leaguerepublic.com/l/standingsForDate/51755152/2/-1/-1.html